The D'Oberoc Company, a Nordland Mercenary warband.

I put these guys up on my blog a while ago, but used them in a game recently, so thought I'd post them up here. These guys are the D'oberoc Company, a small Nordland mercenary contingent based in Altheim.

Here are the D'Oberocs mustering their company on the main Altheim square:


The D'Oberoc Company are led by the D'Oberoc brothers, Lando and Till, a pair of displaced minor nobles. They operate in Nordland, primarily being hired by towns ans cities to keep the roads free of bandits and other, more dangerous problems.

Lando and Till D'Oberoc:


After losing their main ancestral seat several generations ago due to a nefarious plot, the D'Oberoc family ended up residing in their small mansion in Altheim, and have to supplement the income they receive from their much diminished lands by running a mercenary company. To help them in their work, the D'Oberocs have retained the services of a wizard, Johann Dei. Johann was a former tutor of the D'Oberocs, who maintained his friendship with them and accompanies them in their work.

Johann Dei and his mechanical flying contrivance:


As well as his magical powers, he has a flying 'Mechanical Contrivance' to help him. The result of his own magical powers combined with dwarvish engineering, it can fly high above the Nordland forests and allows him to see through its 'eyes'. This allows the company to sneak up on any potential bandit camps without them knowing.

The main strength of the company are two units of infantry, each commanded by one of the brothers. The company is happy to accept soldiers from any race or sex as long as they are competent and experienced, and to that end there are several dwarven members, a few female soldiers and even a halfling!

The first unit are Lando's Zweihanders, all of whom are armed with two-handed weapons of one sort or other.

Lando's Zweihanders:







The other unit are Till's Swordsmen. Armed with a hand weapon and a company supplied shield, they make up the veterans of the company, and are tasked with protecting the company colours.

Till's Swordsmen:










As well as their two units of militia, they also have the help of 'The Twins', consisting of Dale, a former shepherd and Chep, an ogre.

Chep and Dale:


Dale was previously a well respected member of the company before being badly injured during a battle and invalided out to a D'Oberoc farm to look after the livestock. Tending his sheep near the forest, he found an ogre wandering in the woods, dazed and badly injured. He nursed him back to health and in return Chep is incredibly protective over Dale and does whatever he asks.

Sensing a way to return to the company, Dale spoke to the Brothers, and after some discussion and a few trials, the pair now work with the company, with Chep providing heavy support under Dale's instructions.



So, there you go. I really enjoyed painting these guys, and I have a couple of small units to add to them at some point. This was really just a project to paint up all the fun old Citadel Fighter models I've had knocking around in the bits box forever, I originally only meant to do a small Mordheim warband, but the whole thing got a bit out of control!
 
Proper Oldhammery loveliness. I'm a bit concerned that you might attract the attention of the square base fundamentalists though.

Are your round bases a hangover from your company's Mordheim origins, based on the rules you use or just personal preference?
 
Are your round bases a hangover from your company's Mordheim origins, based on the rules you use or just personal preference?

Yeah, the original plan was to use them in Mordheim and so I based the first few on them and just carried on. I did consider rebasing them, but I mostly play skirmish level stuff so it's not a huge issue as I wouldn't be using these in a WFB army.
 
Great figures and brilliant back story. I do like the consistent (roman?) Shields too. Although losing your ancestral seat to nefarious plots seems careless. Its much more traditional to blow all the money on wine, gambling and fair maidens!
 
Welll, I reckon the brothers did invest some (some lot!) in wine, gambling and fair maidens, that's why they can't spring for any better than surplus Roman shields - which look brilliant indeed, as do all the lot
 
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