MichaelStockin
Member
I was wondering what about 3rd edition leant it to more narrative/story RPG based games compared to 4th onward.
I mean other than the obvious inclusion of a GM.
I think when 4th made the default d6 roll to hit a 4+ rather than a 5+, it was clear they were trying to speed the gameplay up.
Have a battle, charge so you hit first, hit easily, rout them and win.
Long gone were reserves and defensive play, no longer did combat take turn after turn of slogging it out, sending in reserves to bolster beleaguered units.
It was wham bam thank you maam.
But what I think also made a large difference was the distillation of a races mental characteristics from 4 stats into 1.
LD became all, it became only about the races ability to follow orders, which is what soldering is all about right?
But where was the thing about a race that made it not generic and average like humans?
We all know Orcs are dim, so they have a lower INT than humans.
We all know Halflings are not soldiers, hence a lower LD, but we also know they are more resilient to magic, hence the higher WP.
Humans may have the same INT as Dwarves, but they scare more easily hence Dwarves having a higher CL.
I think this dropping of the stats shows how GW shifted from caring about what races were other than in terms of killing machines, they became less like people with different racial mental traits, no strengths and weakness, just LD, just bland?
EDIT: Apologies to those that use other editions, you are free to disagree of course, YMMV and all that.
I mean other than the obvious inclusion of a GM.
I think when 4th made the default d6 roll to hit a 4+ rather than a 5+, it was clear they were trying to speed the gameplay up.
Have a battle, charge so you hit first, hit easily, rout them and win.
Long gone were reserves and defensive play, no longer did combat take turn after turn of slogging it out, sending in reserves to bolster beleaguered units.
It was wham bam thank you maam.
But what I think also made a large difference was the distillation of a races mental characteristics from 4 stats into 1.
LD became all, it became only about the races ability to follow orders, which is what soldering is all about right?
But where was the thing about a race that made it not generic and average like humans?
We all know Orcs are dim, so they have a lower INT than humans.
We all know Halflings are not soldiers, hence a lower LD, but we also know they are more resilient to magic, hence the higher WP.
Humans may have the same INT as Dwarves, but they scare more easily hence Dwarves having a higher CL.
I think this dropping of the stats shows how GW shifted from caring about what races were other than in terms of killing machines, they became less like people with different racial mental traits, no strengths and weakness, just LD, just bland?
EDIT: Apologies to those that use other editions, you are free to disagree of course, YMMV and all that.
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