Symphonic Squigpipes and Other Orkish Assaults

symphonicpoet

Moderator
In reality, I bought a few human adventurers before I bought my first orks, but only a few oddments here and there. After the marines my second real collection was this lot of orks. Like many gamers in the early nineties, I started off with Ghazkhul Thraka Bar-Goff (Bar-Goff being his official title) and his mountain boyz . . .

Here's Thraka with his chief lieutenants and closest advisors.
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Every Mountain King needs a pimped out ride. Note: Ghazkhull's has a whole extra engine, (an Alison inline twelve?) and a giant flywheel, with a clutch and belt to connect it to the drive train.
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Ghazkhull's Knights Errorrant.
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His household boys
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(I got them cheap and second hand, so any spikes that might have at one time occupied helmets were pretty well history.) . . .

No warband is complete without a motor-pool . . .
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A little light artillery . . .
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And the obligatory dreadnaught
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Two brothers from a neighboring Goff village chose to follow in the G man's train with their household.
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There was also a small mob of Def Skullz.
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The skulls on the plastic orks were an early sculpting experiment. They're from my "Signal Green" putty phase. It worked, but it wasn't elegant and you couldn't get much detail or anything especially crisp.

A small mob of Evil Sunz afforded me the opportunity to build a couple of bikers.
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Of course some Bad Moonz were also indicated.
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I particularly love the nob with his head on the marine helmet. He has a lovely arrogant, burly look. His armor is a quaint combination of rivets and rings. Like the Def Skullz, most of the headgear of this mob is homemade, as are the several metal plates and belt buckle on the fellow in the center background. I also resculpted the mohawk on the fellow with the shoulder nuke.

The Snakebites didn't care to be left out of the action . . .
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And of course Freebooterz give much excuse for characterful conversion. Here's some Flash Gitz under the able leadership of Cap'n Squiggfeathers.
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Doc Hobble and Mr. Burn lead a mob called the Delightful Dreadlies. (This was called a "dreadmob" back in the day.)
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There's also an assortment of Grots and Snots that tend to follow along. I think some of them might be the brains of these operations.
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This isn't my best work anymore, by any means. Some of it's definitely starting to show its age. But there is much character here. Many of my old greenskins I like very much. I've got plenty more sitting around in boxes that might, possibly, be added one day, but I can't imagine that will be anytime soon. The green tide is large enough to wash over all but the heartiest adventurers as is.

As always, thank you for tolerating my misadventures in wargaming. If you have a chance, pop by The Poetry of the Symphonic. That's where I hang the majority of my stuff. (Including that neither Orkish nor Mannish.)

Sincerely,
The Composer
 
Also, here's a shot of the complete army, if you are curious. Not a good shot, but a shot. All the boyz together at last.

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There are actually two destroyed human dreadnoughts in the dreadlies: the slightly more obvious Ultramarines corpse and the upper torso of a Blood Angels machine that's been spun around backwards. (Orkish techs have never been all that orthodox.) There's a long story behind those. They were hideous, awful, apparently useless parts of rather dubious quality in the bottom of a large job-lot of orks I purchased from some fellow long long ago. (Streetcorner deal, even. Bought them out of the back of his car in a downtown parking lot . . . three doors down from what was then my usual gaming store. So maybe the whole shady streetcorner aspect wasn't too surprising.)

I immediately decided these things couldn't serve with Marines for a variety of reasons, but maybe they'd make good battlefield markers, or better still, maybe I could salvage pieces of them for use in other projects. O chose the latter. Always wanted a dread-mob, but who wants to shell out for a half dozen orky dreadnoughts? I figured I'd make my own out of bits and parts. These provided an excellent "battlefield recovery" basis for just that. And what's more appropriate? Dubious dread-parts for piratical pirates!
 
Ah, those bring back memories, I'd spent hours converting Orks from the plastic boxsets (Bought at the sale, GW's Nottingham shop on Friar Gate), with weapons from the RTB01 Imperial Spacemarines boxset to make Deffskull Lootas, Boltas & Boltgunz for the Goffs etc, many of those lovelt metal torso-plastic armed ones & bought all of the books (Waaargghhh the Orks etc) & GW dumped 2nd Edition & all the Ork tribes with it.
That finished 40K for me.
 
Yes, finding that so very many of my figures now violated the rules and would be useless in "official" games steered me away from anything GW "official" at about the same time. Marines were restructured. Orks were gutted and recreated. I suspect Eldar changed. And Squats simply disappeared. It was a disconcerting wakeup call. I suspect we are seeing the final stages of the cancer presently. The company cannot long survive in its present state, with declining revenue and increasing competition. And when it dies, something new and lovely will emerge, phoenix like, from the ashes. These are fateful words, marked with foreboding and potential: We live in exciting times.
 
^Obscure Creator

Thank you. I've grown a lot since then as a painter, but they still have a lot of character. I was (and am) quite proud of how the battlewagon came out.
 
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