twisted moon
Moderator
i fancied a bit of black powder fantasy skirmishing, and strange grogge is always a good fit. if i want to add heavier weapons then i tend to combine them with panzerfaust, wessex games fantasy wwi/ii ruleset.
i got these direct from wessex games several many years ago and always find they give a fun game. however, they are very definitely not designed for competitive play especially since the force creation is largely random. a .pdf is available from wargame vault for anyone interested: https://bit.ly/3yqP2YX.
background -
the kaiserzwerge assault on vermyngrad has ground to a halt and been reduced to a war of attrition between small groups fighting in the ruins.
an siege gun, operated by the traitor anschlußzwerge, has been wreaking havoc on the kkaiserzwerge supply lines, and now a small commando group has been sent to take it out of action.
(outside the roleplaying rules) the sole characteristic is salt, which ranges in value from 2 to 11 depending on species, unit type and experience, it can also vary up and down through the course of the game. this is tested against by rolling 2d6.
unit sizes are random, and dependant on species modified by unit type. you then role for each member of the unit to determine their starting experience. once this is done you designate one as the leader and give them +1 salt.
equipment has to be bought, the number of doubloons available is randomly determined by unit type.
the anschlußzwerge defenders:
the siege gun plays no active role in the game and it, and its militia crew are provided free.
normal leader salt 8 with belt pistol
normal salt 7
normal salt 7
green salt 5
green 5
... all unarmed.
unit 1: 10 dwarf Infantry with 66 doubloons
from left to right -
experienced sallt 9 with musket and buff coat
experienced salt 9 with musket and buff coat
normal salt 8 with halberd and buff coat
green leader salt 7 with twin duelling pistols and cuirass
green salt 6 with spear
green salt 6 with spear
green salt 6 with spear
green salt 6 with spear
green salt 6 with spear
green salt 6 with spear.
i got these direct from wessex games several many years ago and always find they give a fun game. however, they are very definitely not designed for competitive play especially since the force creation is largely random. a .pdf is available from wargame vault for anyone interested: https://bit.ly/3yqP2YX.
background -
the kaiserzwerge assault on vermyngrad has ground to a halt and been reduced to a war of attrition between small groups fighting in the ruins.
an siege gun, operated by the traitor anschlußzwerge, has been wreaking havoc on the kkaiserzwerge supply lines, and now a small commando group has been sent to take it out of action.
(outside the roleplaying rules) the sole characteristic is salt, which ranges in value from 2 to 11 depending on species, unit type and experience, it can also vary up and down through the course of the game. this is tested against by rolling 2d6.
unit sizes are random, and dependant on species modified by unit type. you then role for each member of the unit to determine their starting experience. once this is done you designate one as the leader and give them +1 salt.
equipment has to be bought, the number of doubloons available is randomly determined by unit type.
the anschlußzwerge defenders:
the siege gun plays no active role in the game and it, and its militia crew are provided free.
normal leader salt 8 with belt pistol
normal salt 7
normal salt 7
green salt 5
green 5
... all unarmed.
unit 1: 10 dwarf Infantry with 66 doubloons
from left to right -
experienced sallt 9 with musket and buff coat
experienced salt 9 with musket and buff coat
normal salt 8 with halberd and buff coat
green leader salt 7 with twin duelling pistols and cuirass
green salt 6 with spear
green salt 6 with spear
green salt 6 with spear
green salt 6 with spear
green salt 6 with spear
green salt 6 with spear.