You can add BBCode to your posts to format them, BBCode works in much the same way as HTML and Markdown markup tags in text. The tags surround the text to format. BBCode consists of tags made from brackets
In addition to the common BBCode tags we have a couple of additional ones that should make writing about Oldhammer and associated game systems easier.
You may wish to include the statistics for your heroes an villains and this can be done using the
For example:
Will create:
Which is suitable for Warhammer Fantasy Battle and Warhammer 40,000 Rogue Trader. Further the statline supports several standard profiles from several games. To use these particular formats you must suffice the character's name with a pipe character (
Warhammer Fantasy Roleplay 1st edition
Warhammer Fantasy Battle 1st edition
Warhammer Fantasy Battle 4th edition
Necromunda
Age of Sigmar (not that we'd be expecting much of that here!)
Warhammer 40,000 2nd edition
Missing entries will be filled out with a hyphen (-)
You can always roll your own as KingOfTheLeadPile did in this post using tables:
Produces
If writing s scenario you might want to obscure sections of the output as text for the Games Masters' Eyes Only. You can do this with the
For example:
Will create:
You can click on the blacked out area to reveal the hidden text. There is also an inline spoiler
For example:
Will create:
The wicked witch of the East has but one weakness: water
Clicking on the blurred text reveals the contents.
The
For example:
Will create:
You can combine the
Will create:
Martha Dane paused, looking up at the purple-tinged copper sky. The wind had shifted since noon, while she had been inside, and the dust storm that was sweeping the high deserts to the east was now blowing out over Syrtis. The sun, magnified by the haze, was a gorgeous magenta ball, as large as the sun of Terra, at which she could look directly. Tonight, some of that dust would come sifting down from the upper atmosphere to add another film to what had been burying the city for the last fifty thousand years.
If you add the sketch option to the panel tag like this:
We also have a darker scheme -
And a more retro science fiction scheme in homage to a familiar design -
Have fun creating scenarios for the community to enjoy!
[
and ]
. You can read a good guide over at www.bbcode.orgIn addition to the common BBCode tags we have a couple of additional ones that should make writing about Oldhammer and associated game systems easier.
Statlines
You may wish to include the statistics for your heroes an villains and this can be done using the
statline
tag
Code:
[statline="{NAME}"]{M},{WS},{BS},{S},{T},{W},{I},{A},{Ld},{Int},{Cl},{WP},{Points Value}[/statline]
For example:
Code:
[statline="Human"]4,3,3,3,3,1,3,1,7,7,7,7,5[/statline]
Will create:
M | WS | BS | S | T | W | I | A | Ld | Int | Cl | WP | PV | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Human | 4 | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 7 | 7 | 7 | 7 | 5 |
Which is suitable for Warhammer Fantasy Battle and Warhammer 40,000 Rogue Trader. Further the statline supports several standard profiles from several games. To use these particular formats you must suffice the character's name with a pipe character (
|
) and an identifier for the system as illustrated below:Warhammer Fantasy Roleplay 1st edition
Code:
[statline="Mutant Cats|wfrp"]5,33,0,2,1,4,60,2,-,20,10,24,20,-[/statline]
M | WS | BS | S | T | W | I | A | Dex | Ld | Int | Cl | WP | Fel | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mutant Cats | 5 | 33 | 0 | 2 | 1 | 4 | 60 | 2 | - | 20 | 10 | 24 | 20 | - |
Warhammer Fantasy Battle 1st edition
Code:
[statline="Sea Elf Warrior|wfb1"]4,4,4,3,B,1,6,1[/statline]
Move | WS | BS | Strength | Toughness | Wounds | Iniative | Attacks | |
---|---|---|---|---|---|---|---|---|
Sea Elf Warrior | 4 | 4 | 4 | 3 | B | 1 | 6 | 1 |
Warhammer Fantasy Battle 4th edition
Code:
[statline="Goblin|wfb4"]4,2,3,3,3,1,2,1,5[/statline]
M | WS | BS | S | T | W | I | A | Ld | PV | |
---|---|---|---|---|---|---|---|---|---|---|
Goblin | 4 | 2 | 3 | 3 | 3 | 1 | 2 | 1 | 5 | - |
Necromunda
Code:
[statline="Magus|necro"]4,3,3,4,3,1,5,1,8[/statline]
M | WS | BS | S | T | W | I | A | Ld | PV | |
---|---|---|---|---|---|---|---|---|---|---|
Magus | 4 | 3 | 3 | 4 | 3 | 1 | 5 | 1 | 8 | - |
Age of Sigmar (not that we'd be expecting much of that here!)
Code:
[statline="Beast of Nurgle|aos"]6",4+,-,4,5,5,D6,7,6+[/statline]
M | WS | BS | S | T | W | A | Ld | SV | PV | |
---|---|---|---|---|---|---|---|---|---|---|
Beast of Nurgle | 6" | 4+ | - | 4 | 5 | 5 | D6 | 7 | 6+ | - |
Warhammer 40,000 2nd edition
Code:
[statline="Gretchin|40k2"]4,2,2,2,2,1,2,1,5,-,3[/statline]
M | WS | BS | S | T | W | I | A | Ld | SV | PV | |
---|---|---|---|---|---|---|---|---|---|---|---|
Gretchin | 4 | 2 | 2 | 2 | 2 | 1 | 2 | 1 | 5 | - | 3 |
Missing entries will be filled out with a hyphen (-)
You can always roll your own as KingOfTheLeadPile did in this post using tables:
Code:
[TABLE]
[TR]
[TH]Name [/TH]
[TH][CENTER]MOV[/CENTER][/TH]
[TH][CENTER]WSK[/CENTER][/TH]
[TH][CENTER]BSK[/CENTER][/TH]
[TH][CENTER]STR[/CENTER][/TH]
[TH][CENTER]TOU[/CENTER][/TH]
[TH][CENTER]WOU[/CENTER][/TH]
[TH][CENTER]INI[/CENTER][/TH]
[TH][CENTER]ATT[/CENTER][/TH]
[TH][CENTER]LDS[/CENTER][/TH]
[TH][CENTER]INT[/CENTER][/TH]
[TH][CENTER]CLN[/CENTER][/TH]
[TH][CENTER]WPW[/CENTER][/TH]
[TH][CENTER]PTS[/CENTER][/TH]
[/TR]
[TR]
[TD]Giant Spider [/TD]
[TD][CENTER] 5[/CENTER][/TD]
[TD][CENTER] 3[/CENTER][/TD]
[TD][CENTER] 0[/CENTER][/TD]
[TD][CENTER] 5[/CENTER][/TD]
[TD][CENTER] 4[/CENTER][/TD]
[TD][CENTER] 4[/CENTER][/TD]
[TD][CENTER] 1[/CENTER][/TD]
[TD][CENTER] 2[/CENTER][/TD]
[TD][CENTER] 8[/CENTER][/TD]
[TD][CENTER] 3[/CENTER][/TD]
[TD][CENTER] 6[/CENTER][/TD]
[TD][CENTER] 2[/CENTER][/TD]
[TD][RIGHT]45[/RIGHT][/TD]
[/TR]
[/TABLE]
Name | MOV | WSK | BSK | STR | TOU | WOU | INI | ATT | LDS | INT | CLN | WPW | PTS |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Giant Spider | 5 | 3 | 0 | 5 | 4 | 4 | 1 | 2 | 8 | 3 | 6 | 2 | 45 |
GM Notes
If writing s scenario you might want to obscure sections of the output as text for the Games Masters' Eyes Only. You can do this with the
spoiler
and ispoiler
tagsFor example:
Code:
[SPOILER=GM's Eyes Only]Players shouldn't be reading this bit![/SPOILER]
Will create:
Players shouldn't be reading this bit!
You can click on the blacked out area to reveal the hidden text. There is also an inline spoiler
For example:
Code:
The wicked witch of the East has but one weakness:[ISPOILER] water[/ISPOILER]
Will create:
The wicked witch of the East has but one weakness: water
Clicking on the blurred text reveals the contents.
Panel
The
Panel
tag is useful when writing scenarios to box out sections that maybe contain descriptive prose.For example:
Code:
[PANEL]Martha Dane paused, looking up at the purple-tinged copper sky. The wind had shifted since noon, while she had been inside, and the dust storm that was sweeping the high deserts to the east was now blowing out over Syrtis. The sun, magnified by the haze, was a gorgeous magenta ball, as large as the sun of Terra, at which she could look directly. Tonight, some of that dust would come sifting down from the upper atmosphere to add another film to what had been burying the city for the last fifty thousand years.[/PANEL]
Will create:
Martha Dane paused, looking up at the purple-tinged copper sky. The wind had shifted since noon, while she had been inside, and the dust storm that was sweeping the high deserts to the east was now blowing out over Syrtis. The sun, magnified by the haze, was a gorgeous magenta ball, as large as the sun of Terra, at which she could look directly. Tonight, some of that dust would come sifting down from the upper atmosphere to add another film to what had been burying the city for the last fifty thousand years.
You can combine the
panel
tag with the header
tag for a neat look thus:
Code:
[PANEL][header]OMNILINGUAL by H. Beam Piper[/header]
Martha Dane paused, looking up at the purple-tinged copper sky. The wind had shifted since noon, while she had been inside, and the dust storm that was sweeping the high deserts to the east was now blowing out over Syrtis. The sun, magnified by the haze, was a gorgeous magenta ball, as large as the sun of Terra, at which she could look directly. Tonight, some of that dust would come sifting down from the upper atmosphere to add another film to what had been burying the city for the last fifty thousand years.[/PANEL]
Will create:
OMNILINGUAL by H. Beam Piper
Martha Dane paused, looking up at the purple-tinged copper sky. The wind had shifted since noon, while she had been inside, and the dust storm that was sweeping the high deserts to the east was now blowing out over Syrtis. The sun, magnified by the haze, was a gorgeous magenta ball, as large as the sun of Terra, at which she could look directly. Tonight, some of that dust would come sifting down from the upper atmosphere to add another film to what had been burying the city for the last fifty thousand years.
If you add the sketch option to the panel tag like this:
[PANEL=sketch]
, you'll create a slightly differently styled panel thus:Martha Dane paused, looking up at the purple-tinged copper sky. The wind had shifted since noon, while she had been inside, and the dust storm that was sweeping the high deserts to the east was now blowing out over Syrtis. The sun, magnified by the haze, was a gorgeous magenta ball, as large as the sun of Terra, at which she could look directly. Tonight, some of that dust would come sifting down from the upper atmosphere to add another film to what had been burying the city for the last fifty thousand years.
We also have a darker scheme -
[PANEL=dark]
which creates:Martha Dane paused, looking up at the purple-tinged copper sky. The wind had shifted since noon, while she had been inside, and the dust storm that was sweeping the high deserts to the east was now blowing out over Syrtis. The sun, magnified by the haze, was a gorgeous magenta ball, as large as the sun of Terra, at which she could look directly. Tonight, some of that dust would come sifting down from the upper atmosphere to add another film to what had been burying the city for the last fifty thousand years.
And a more retro science fiction scheme in homage to a familiar design -
[PANEL=rt]
which creates:Martha Dane paused, looking up at the purple-tinged copper sky. The wind had shifted since noon, while she had been inside, and the dust storm that was sweeping the high deserts to the east was now blowing out over Syrtis. The sun, magnified by the haze, was a gorgeous magenta ball, as large as the sun of Terra, at which she could look directly. Tonight, some of that dust would come sifting down from the upper atmosphere to add another film to what had been burying the city for the last fifty thousand years.
Have fun creating scenarios for the community to enjoy!
Attachments
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