Golgfag1
Moderator
Following my introduction to this game last year by Steve / Thantsants - I've invested quite a lot of time and expense into this 'fun' board game, to the extent that I now own two "reasonable sized" fleets - one Eldar and one Tyranid. Why has a board game turned the head of dyed in the wool fantasy wargamer, of thirty plus years - simple, that little word in bold above. I'm therefore opening up some of the discussion on Space Fleet, via the messaging system, to the general forum to extend the debate and let others see what a smashing game this is.
Hopefully, most of you have seen Asslessman's blog posts
on this subject and therefore gather an understanding of the game, the forces available and how the system works, or not. I won't repeat his efforts, but simply direct you to his blog posts:-
http://leadplague.blogspot.co.uk/2015/0 ... othic.html
http://leadplague.blogspot.co.uk/2015/0 ... othic.html
He has posted other articles, but, I'll leave you to find them yourselves. Others have also posted stuff expressing their opinion on the game on other pages :-
https://boardgamegeek.com/boardgame/5465/space-fleet
https://videogamegeek.com/blogpost/6273 ... d-kept-spa
http://www.belloflostsouls.net/2017/02/ ... fleet.html
Hopefully these will encourage you dear reader to contemplate looking a bit deeper at the game and join-in the discussion and hopefully a game whenever the opportunity allows!
First likely topics - is the Tyranid fleet too powerful? Given that it can place an action card (Death Frenzy, usually played when a ship is on its last few wounds) on a single ship which can then rip apart an entire squadron, in a single turn! OK, the ship then dies, but, J.H. Christ - it has just take it two to three round of shooting to get the Tyranid player to play the card!
Another one is - when rolling for reinforcements and the Tyranid player rolls a six (choose type of ship) would it be fair to choose another Hive ship?
Eldar - are the Shadow class ships too fragile, given that any hits taken when traveling at high speed are more than likely critical?
All I can think of at the moment, but it's enough to get us started.
Oh, and if anybody wants to jump in feet first here's an early Christmas present, at a reasonable price.
http://www.ebay.co.uk/itm/space-fleet-c ... SwQJlZ4lRu
Here's hoping
Paul / Golgfag1
Hopefully, most of you have seen Asslessman's blog posts

http://leadplague.blogspot.co.uk/2015/0 ... othic.html
http://leadplague.blogspot.co.uk/2015/0 ... othic.html
He has posted other articles, but, I'll leave you to find them yourselves. Others have also posted stuff expressing their opinion on the game on other pages :-
https://boardgamegeek.com/boardgame/5465/space-fleet
https://videogamegeek.com/blogpost/6273 ... d-kept-spa
http://www.belloflostsouls.net/2017/02/ ... fleet.html
Hopefully these will encourage you dear reader to contemplate looking a bit deeper at the game and join-in the discussion and hopefully a game whenever the opportunity allows!
First likely topics - is the Tyranid fleet too powerful? Given that it can place an action card (Death Frenzy, usually played when a ship is on its last few wounds) on a single ship which can then rip apart an entire squadron, in a single turn! OK, the ship then dies, but, J.H. Christ - it has just take it two to three round of shooting to get the Tyranid player to play the card!
Another one is - when rolling for reinforcements and the Tyranid player rolls a six (choose type of ship) would it be fair to choose another Hive ship?
Eldar - are the Shadow class ships too fragile, given that any hits taken when traveling at high speed are more than likely critical?
All I can think of at the moment, but it's enough to get us started.

Oh, and if anybody wants to jump in feet first here's an early Christmas present, at a reasonable price.
http://www.ebay.co.uk/itm/space-fleet-c ... SwQJlZ4lRu
Here's hoping
Paul / Golgfag1