symphonicpoet
Moderator
My third "army" is about a platoon's worth of squats. They constitute one small unit, elements of a second, a band of pirates and a few adventurers. I nicknamed the Army unit the "Flaming Fifth" with elements of the "Screwball Second" in support. This is, in many ways, my first mature work. You can see a shot of the whole gang together over on the Army Shots thread. They also appeared in a post of about a year ago called Not Quite Human that detailed several of my "abhuman" miniatures. It included a photo essay depicting a Squat reconnaissance of an alien site on a faraway planet. With apologies, I will repost the photos here. To make it more interesting, I'll also include a little color prose.
Far off, on the planet Moab III, PFC Bush of the Twelfth Logansport Guard Regiment, Imperial Army finds herself lost among the ruins of an alien civilization.
As the sun sets, she has learned nothing of her whereabouts. She transmits a distress call on an open channel. The renowned explorer, entrepreneur, and space-captain Goldberg Street isolates her signal and lands planetside.
Finding nothing be empty domes and dust, Goldberg Street fires off a report to his Marque Holder and Guildmaster, Bogino Ganbaatar on Burkhan Kaldun Prime. Ganbaaatar dispatches a team of his best Xenologists to investigate further.
From them, he learns that the site is a lost Eldar settlement, likely rich in treasure and archeotech. Ganbaatar immediately assembles an armed expedition to secure the area for further exploitation. He leads the party himself aboard his flagship BKMS Chingis Khagan.
Elements of the fifth platoon fan out through the vast, empty plaza.
In their wake, Ganbaatar descends to the planet to see with his own eyes what his privateer Goldberg Street has discovered.
In support light artillery from both fifth and second platoons sets up in the plaza.
Once the site is completely secure Burkhan Kaldun's Archmechan and his personal guard arrive, so that the prelate might lend his considerable talents and insure the proper treatment of this strange and dangerous site.
The dwarves do not learn the fate of PFC Bush. No trace of her is ever found in the village, but the Burkhan Kaldun Guild decide to establish a permanent outpost on the strange desert world, joining human miners surrounding the principal settlement at Logansport, semi-nomadic orkish bands in the desert, and various desperates wishing to remain distant from the Human Imperium and its harsh and arbitrary justice. With the dwarven arrival Moab III, though remote and quite sparsely populated, becomes one of the most diverse and sought after planets of the Tartarus rim.
Far off, on the planet Moab III, PFC Bush of the Twelfth Logansport Guard Regiment, Imperial Army finds herself lost among the ruins of an alien civilization.


As the sun sets, she has learned nothing of her whereabouts. She transmits a distress call on an open channel. The renowned explorer, entrepreneur, and space-captain Goldberg Street isolates her signal and lands planetside.


Finding nothing be empty domes and dust, Goldberg Street fires off a report to his Marque Holder and Guildmaster, Bogino Ganbaatar on Burkhan Kaldun Prime. Ganbaaatar dispatches a team of his best Xenologists to investigate further.
From them, he learns that the site is a lost Eldar settlement, likely rich in treasure and archeotech. Ganbaatar immediately assembles an armed expedition to secure the area for further exploitation. He leads the party himself aboard his flagship BKMS Chingis Khagan.
Elements of the fifth platoon fan out through the vast, empty plaza.
In their wake, Ganbaatar descends to the planet to see with his own eyes what his privateer Goldberg Street has discovered.
In support light artillery from both fifth and second platoons sets up in the plaza.
Once the site is completely secure Burkhan Kaldun's Archmechan and his personal guard arrive, so that the prelate might lend his considerable talents and insure the proper treatment of this strange and dangerous site.

The dwarves do not learn the fate of PFC Bush. No trace of her is ever found in the village, but the Burkhan Kaldun Guild decide to establish a permanent outpost on the strange desert world, joining human miners surrounding the principal settlement at Logansport, semi-nomadic orkish bands in the desert, and various desperates wishing to remain distant from the Human Imperium and its harsh and arbitrary justice. With the dwarven arrival Moab III, though remote and quite sparsely populated, becomes one of the most diverse and sought after planets of the Tartarus rim.