Rick Priestley's new space wargame features models originally used in prototype Rogue Trader space combat.

The Space Battles game system is not related to that which I developed for the original Rogue Trader (pre-Citadel) game, although some of the models do hark back to that project – being test pieces I made at the time. The original RT game was rather old fashioned and quite complicated, with a percentage-based mechanic, and manoeuvres measured out with turning circles of various diameters. It did include a role-playing style system for advancing the careers of the merchant captains (Rogue Traders) that were the ‘characters’, and - in some respects - I’ve adopted a similar idea for the campaign rules and technology advances in Space Battles.​

 

On page 86 starts an article about the models.
Few interesting bits:
At the same time that I was churning out 15mm figures I was working
on a spaceship combat and role-playing game called Rogue Trader, for
which I’d made a few spaceships. I took these along to Bryan Ansell at
Citadel, who offered to put them into a mould by way of a trial. About
half promptly broke or were mangled in the press and I was duly
informed that I needed to make the models more robust for
production. So, I consigned my original models to a drawer and re-
made them all in a chunkier style. When I eventually joined Citadel,
Bryan bought these chunkier models on the understanding we’d ‘do
Rogue Trader one day



I also decided
not to worry overly about scale as such, but to try and give the larger
ships a sense of being vast machines with hundreds of crew, whilst I
just made the interceptor types to a size that looks reasonably
proportionate.
Vast machines with crews of hundreds suggesting size of WWII warship for larger ships.

The ships:
 
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