twisted moon
Moderator
connie and karen have been trying to find a way to free their shipmates; they have made contact with the leaf dealers, who want to see jamaall and deshane freed. they have agreed to include the two bonehead skins in their plans if they can prove they are trustworthy. to this end they have been asked to track down the remaining members of scabies punks, known distributors of melange, with extreme prejudice.
the leaf dealers have sent two adolescent gang members, dangelo and ludo, with connie and karen. these are ostensibly their guides, but are in fact undertaking this task as an initiation to become full gang members.
on their way through the ruins, looking for the punks' encampment, they discover the reason for their evil reputation when they are ambushed by a band of skulkers.
dangelo and ludo are starport scum armed with baldes and scarp pistols.
skulkers are a tier 3 threat and have the trait Slippery
when moving cautiously skulkers suffer no terrain penalties, can cross obstacles up to their own height at no cost and ignore all risks from dangerous or unstable terrain. as you'll see, i forgot this at the relavent parts of the game.
there are D3+3 skulkers in ambush on the table at the start of the game, one armed with a primitive pistol and the others with primitive rifles.
at the start of each turn a group of D3 more arrive from a random outside edge of a random tile not currently occupied by any of the bonehead skins or the dealers (this could be open to abuse, but I’m playing solo and trust you to play in the spirit of the game should you wish to recreate this skirmish). roll a d10 to see how each is equipped in addition to a blade:
1-2 primitive pistol
3-4 primitive rifle
4-5 shotgun
6-7 frag grenades
8 rattle gun
9 grenade launcher
10 rocket launcher
set up
four skulkers were generated, and one put on each tile in a position of concealment. the bonehead skins and their guides will enter on the closer, left-hand tile with the intention of passing through the mausoleum.
their objective is to exit off the opposite side of the table.
here's the layout of the table with the bonehead skins and their allies coming in on the bottom left.
here are close ups of the hidden skulkers.
the leaf dealers have sent two adolescent gang members, dangelo and ludo, with connie and karen. these are ostensibly their guides, but are in fact undertaking this task as an initiation to become full gang members.
on their way through the ruins, looking for the punks' encampment, they discover the reason for their evil reputation when they are ambushed by a band of skulkers.
dangelo and ludo are starport scum armed with baldes and scarp pistols.
skulkers are a tier 3 threat and have the trait Slippery
when moving cautiously skulkers suffer no terrain penalties, can cross obstacles up to their own height at no cost and ignore all risks from dangerous or unstable terrain. as you'll see, i forgot this at the relavent parts of the game.
there are D3+3 skulkers in ambush on the table at the start of the game, one armed with a primitive pistol and the others with primitive rifles.
at the start of each turn a group of D3 more arrive from a random outside edge of a random tile not currently occupied by any of the bonehead skins or the dealers (this could be open to abuse, but I’m playing solo and trust you to play in the spirit of the game should you wish to recreate this skirmish). roll a d10 to see how each is equipped in addition to a blade:
1-2 primitive pistol
3-4 primitive rifle
4-5 shotgun
6-7 frag grenades
8 rattle gun
9 grenade launcher
10 rocket launcher
set up
four skulkers were generated, and one put on each tile in a position of concealment. the bonehead skins and their guides will enter on the closer, left-hand tile with the intention of passing through the mausoleum.
their objective is to exit off the opposite side of the table.
here's the layout of the table with the bonehead skins and their allies coming in on the bottom left.
here are close ups of the hidden skulkers.