[renegade scout] 4: prison riot.

twisted moon

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it's taken me a long time to get around to playing the next instalment; clearly lockdown has not been conducive to getting me solo gaming. in part it was because i wanted to build a piece of scenery to represent the prison to which the bonehead skins have been sent. i mostly completed that in the spring, but it sapped my motivation. still, i've managed it now.
also, i'm not sure i've managed to attribute photo's to the correct turn, so apologies for any confusion that causes to anyone but me.

after the debacle at the lockup, yossa, jammy, pricey and karen are on remand in spanglish town prison, although karen is in the female wing away from her companions. i am assuming they have all been patched up in the infirmary and sufficient time has passed to ignore the effects of last games injuries.
alongside them are the street dealers deshane and jamaall, who are keeping themselves to themselves.
also in prison, awaiting trial, are grisham and larsson and they have orders from their paymasters to take these troublesome off-worlders out of action.

set up
yossa and jammy are in the canteen, whilst pricey takes a shower; they are unarmed but have shiv’s hidden in their cells (no’s 1 (which yossa shares with pricey) and 5, clockwise from top left). larsson and grisham are retrieving their shivs’ from their cells (6 and 2 respectively). other inmates are in their cells or the canteen, all cell doors are currently open. There are two warders in the canteen and a third at the entrance of the shower block; for these i am using colonial militia stats with a variation of the mutants trait. They are armed with batons and protected with combat armour and boarding shields.

here's a picture of the table as the game is about to begin.



pre-game
yossa spends 10 exp. to increase his cool under fire to 6.

turn 1
i give priority to grisham and lawson, since the bonehead skins have nothing to do just yet. they leave their cells and walk 4” towards the shower block.
jammy has a chance of spotting larsson leaving his cell and so makes an observation test. he rolls a 3 on 2D6, but with his observation value of 2 that is just enough to see larrson exit his cell.



turn 2
priority alternates to the bonehead skins.
jammy tells yossa what he has seen, and they decide to check that pricey is okay. they get up and move 4” into the corridor.
grisham and larsson continue 4” down the corridor. grisham reaches the warder and engages him in conversation as a distraction.
 

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turn 3
priority alternates to the security detail. larsson continues on 4” and draws level with grisham.
jammy continues down the corridor.
yossa turns into his cell to collect his and pricey’s shivs, just in case.



turn 4
priority alternates to the bonehead skins.
yossa spends the turn retrieving the shivs from their hiding place. jammy advances down the corridor.
larrson enters the shower block proper. i make an observation test to see if grisham hears jammy coming towards him. he rolls a 3, which with his observation of 2 is just a success. he steps back 1” to block the entrance. the Warder steps forward to continue their conversation.

i don't seem to have a photo. of this turn.

turn 5
priority alternates to the security detail.larsson advances 4” towards the unsuspecting pricey.
jammy reaches grisham at the entrance to the shower block.
yossa leaves his cell and moves 4” down the corridor.
 

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turn 6
priority alternates to the bonehead skins.
yossa continues 4” down the corridor.
jammy berates grisham for blocking his way. i treat this as a clash of personalities test. both roll a D6. jammy gets 6 and grisham 2. these values are then deducted from their opponents cool under fire stat, resulting in a score of -1 for grisham and 3 for jammy. since jammy has beaten his opponent by more than 1 point he wins and grisham is forced to step back 1” to let him through.
larsson advances the final 3” to burst into the shower cubicle behind pricey. he then makes a melee attack with his shiv, rolling equal to his melee stat. for a hit. the Impact of a knife is 4 versus pricey’s defence of 3, so a 1-4 on a D6 is required to wound; larsson rolls a 6, so pricey is still okay. he fights back but rolls above his melee stat.

i don't seem to have a photo. of this.

turn 7
priority alternates to the security detail, but they have no movement to make.
jammy enters the shower block.
grisham steps back to block the entrance again.
yossa advances up to grisham.
larsson attacks again, hitting and wounding to take pricey out of the fight.
yossa tries to get grisham out of the way with a clash of personalitieis test; he rolls a 1 and grisham a 6, grisham is going no where this time, and with such a decisive defeat yossa cannot try to brow beat him again.
i make an observation test for the warder to see if he has heard the fight between pricey and larrson; he rolls and 11, so is definately aware that all is not well.

i don't seem to have a photo. of this turn.

turn 8
I give the warders priority this turn. the active warder advances around the wall into the shower block to see pricey sprawled out of the cubicle and larsson standing over him.
jammy runs 7” to engage larsson.
larsson turns to receive jammy’s charge.
grisham continues to block yossa’s way.
the warder calls the incident in.
jammy attacks larrson but misses, and larsson fails his return attack.
hearing the commotion, and with the warder out of sight, yossa tries to stab grisham and succeeds on a 1. the shiv’s impact is greater than grisham’s defence, so a 4 or less will wound; he rolls a 4 so grisham is out of action.



turn 9
priority alternates to the bonehead skins.
yossa steps over grisham and follows the warder into the shower block, concealing his bloody shiv behind his back.
the warder runs 5” to engage larsson and jammy. the other warders begin to respond to the alarm, one running 8” towards the incident and the other shutting the cell doors.
jammy has another go at stabbing larsson, but fails. larsson’s return attack hits home and wounds, taking jammy out of action.
the warder strikes at larsson, but misses.

turn 10
priority alternates to the security detail.
larsson surrenders to the warder, realising he’s done all he can today.
the other warders continue to move towards the shower block.
realising he can do nothing to help his companions, yossa moves back behind the wall and plants his and pricey’s shivs on grisham before seeking to return to his cell.
i call the game here.

post-game

again, i forgot to use the morale rules.

yossa gains 6 exp. for a total of 9.
pricey suffers a short-term injury and will miss the next game. he gains 6 exp. for a total of 13; he will get an advance before the next game.
jammy also suffers a short-term injury and will miss the next game. he also gains 6 exp. for a total of 13; he will get an advance before the next game.

grisham suffers a short-term injury.
 

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