POCKET ROGUE TRADER?

Hi all,

Just wondering if there's ever been a condensed/quick reference/re-edited version of RT written before?

Even though I love the old tome, I'm not blind to it's faults, namely, the layout. Constantly flicking backwards & forwards through it, trying to find a simply rule clarification or some other tidbit....more often than not ending in failure :(

I know they did one for 2nd ed, but I'm curious if RT ever received a similar treatment?

Cheers.
 
I don't know of one but it sounds like a cracking idea. Were you thinking along the lines of the rules summary for WFB3 that is in the back of LATD?
 
Kinda, but with the info laid out in alphabetical order and/or in subgroups. Maybe you could have a section on deviation besides the weapon's area effects? Damage & Toughness values of building's, included with the weapon's.....not buried in the book. More charts for things, instead of the date mixed in with the description of the item? Etcetera

There's just so much info in RT, spread out all over the place. You can never find what you want when your playing.

I reckon if you edited the book down to just including rule's (and removed the repetition of rules too), set out in an easy to read way, then you'd probably end up with a rule "book" of maybe ten pages?

Food for thought ;)
 
Our illustrious administrator Dreamfish created something similar for Warhammer FB
third edition and it has proved extremely valuable in my gaming experience. This might be a great project for somebody to take on… I'd love to do it but don't have the time until this winter.

Cheers,

Blue
 
From September, I should get free time and would be willing to lend a hand for any group project ambitioning to do that.
 
Blue in VT":3vflruf2 said:
Our illustrious administrator Dreamfish created something similar for Warhammer FB
third edition and it has proved extremely valuable in my gaming experience. This might be a great project for somebody to take on… I'd love to do it but don't have the time until this winter.

Cheers,

Blue

Sounds interesting! is it available to oiks like myself?
 
Masterwork":1d6yfnzj said:
Blue in VT":1d6yfnzj said:
Our illustrious administrator Dreamfish created something similar for Warhammer FB
third edition and it has proved extremely valuable in my gaming experience. This might be a great project for somebody to take on… I'd love to do it but don't have the time until this winter.

Cheers,

Blue

Sounds interesting! is it available to oiks like myself?

It sure is viewtopic.php?f=12&t=80
 
Hadn't seen this before... I've been chipping away on a "retro clone" of RT with the working name Oldhammer: Renegade Merchant. :grin: It's been a year in the making, and I mostly just do stuff with it when I commute by train. I now have a shorter commute since a few months so not much have really happened lately.

I work with a printout of the rules, mark ALL rules bits and then transcribe them into a word document. I'm on lvl 3 psychic abilities so far. There have been no editing, only transcribing. Some rules have been moved around (stuff pertaining to LOS that were not under LOS in RT, but instead around indoor movement for instance).

So far, the page count is 27 - but it's just raw text and tables. No layout considerations, no editing and most importantly - no rework of the texts.

My purpose is to end up with a briefer rules-only document aimed at experienced gamers. Thus, there are no explanations of terms other than those needed for the game. There are no fluff justifications on why someone will hurt themselves when exiting a vehicle moving faster than 10", it would just say "Exiting a vehicle moving faster than 10" results in an automatic hit with Strength = Speed - 10." Since the rules are for grown, experienced people there's no need to detail that it's 10" the current turn or that the hit is suffered by the model exiting the vehicle. This isn't law, it's a rule set for table top gaming. It should be easy to interpret the intent of rules, and the rules shouldn't have to be written for Magic: The Gathering players... :grin:

I would like to make some changes, some clarifications and some simplifications. Maybe this could actually happen if I got some help from a few able bodied young men such as you, Assless or Optimus? ;)

Here's how I see the steps involved:
Transcribe the rules "as printed". - This is a team effort bit.
First draft - rules more or less as is but discussed. - Editor work with committee decisions on what to keep as is, what to change and what to remove.
Proof reading and evaluation of first draft - Team effort.
Second draft - making the text make sense. - Editor work.
Proof reading and evaluation of second draft - Team effort.
Final draft based on feedback from proof reading. - Editor work.

After that, I think we'd have an ashcan release. It would be slimmer, more concise and to the point and easier to reference. Completely re-written (ie no old text reproduced) and with un-fluffy terms used, thus completely void of copyright. For instance, the stat line would probably be changed (as it's pretty iconic) to something like Speed, Melee, Ranged, Power, Resilience, Health etc etc... If people like it, we'd do a nice illustrated version with a bit more layout work. Distribute it for free, digitally.

In the end, an open ended toolbox to create space fun would be available. No army lists, just a bestiary and a framework to create whatever you need to put on the table. After that, I'd love to do a fluffless, fun and broken campaign system... something like 5 parsecs from home but for a "proper" rule set.
 
Ambitious but I'm all for it. I love the system but as Shane said the layout is disastrous and could use some clarification. simplifications and all are more than welcome ! Sign me in.
 
Don't know if it's much help, but I've put all the RT creatures stats and special rules into a Google Spreadsheet:

under "Oldhammer stats" - Rogue Trader starts at row 236
under "Weapons" - Rogue Trader starts at row 42
under "armour" Rogue Trader starts at row 12

There is also an Equipment, but I haven't written much in the way of descriptions. Might save someone re-typing.

https://docs.google.com/spreadsheets/d/ ... =787949950
 
Zheers Zhu! Muzh apprezhiated!

Zhu Bajie":g6g413c9 said:
Don't know if it's much help, but I've put all the RT creatures stats and special rules into a Google Spreadsheet:

under "Oldhammer stats" - Rogue Trader starts at row 236
under "Weapons" - Rogue Trader starts at row 42
under "armour" Rogue Trader starts at row 12

There is also an Equipment, but I haven't written much in the way of descriptions. Might save someone re-typing.

https://docs.google.com/spreadsheets/d/ ... =787949950
 
I am very keen to help with the editing roles. I know the game as well as anyone and also have written a fair amount of rules. Im getting fairly concise! So yes, Im up for doing an edit.

Im also happy to do any layout, illustrations and final print.
 
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