WFB3 Part Water Spell

Warhammer Fantasy Battle 3rd Edition
With regards to the above, was there any official ruling on what happens when troops are caught in the water when Part Water is dispelled?
 

ManicMan

Member
don't know if it was anything official but as it targets the water (to cast the spell) I would guess Dispelling it would put the water back as gently more then catching the troops in a wave of water.
 

jon_1066

Member
I don't think anything official that I recall. If the water was impassable I would suggest that they drown or give them an inverse armour save (ie need to fail their armour save to survive). I guess something like a giant would be OK, or if something can fly, basically the attitude would have been let the GM decide.
 

annagul

Member
Great question!

I don't find any official ruling about it, but what Jon says sounds good - a reverse Armour Save roll.

Anyway, as DM I was thinking a Resistance roll for each model caught in the returning waves, but then I read the reverse Armour roll and it make all the sense. Maybe a Resistance roll modified by -1 for each "Armour point" (shields doesn't count) - for example, light armour -1, heavy armour -2, so a model with R3 and light armour has to roll 1 or 2 in 1D6 to survive.
 
I think this is a classic example of why a GM is needed.
There are many variables.

Is the water flowing like a river and likely to carry you away, of still like a pond?
Is the water deep enough to cover your head?
Are the models close enough to the bank/shore to make a mad dash to get out just in time or are they in the middle.
Are the models ogres, halflings, men or undead.
Undead don't care about drowning, so unless carried away by flowing water they will be fine?

So many things to make a blanket ruling unfair/unrealistic.

I think my rough base for tests:

For a river that does not cover the heads.
Each model caught must roll under their STR on a d10 or be lost.
Ogres and trolls add +1, giants do not need to roll.
If you pass, move at 25% of normal. Must roll each turn though to keep beating the current.

For water that does cover the heads.
Tough poop, they are lost.
You should know better, you deserve it.


For a lake/pond that does not cover the heads.
Each model caught must roll under their STR on a d10 or be lost.
Ogres and trolls add +1, giants do not need to roll.
If you pass, move at 25% of normal.

*Undead treat all tests as not covering their heads.

I think this will be my starting ruling, I will ponder upon it more.
 
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Interesting. My first impuls would have been to go or an Initiative based roll, but your approach also sounds very reasonable.

I did think about that, but that could favour a hobbit over a giant when it comes to battling a torrent of water.
I am assuming for my tests, they are struck by the returning waters, rather than trying to get out of the way before being struck.
 
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