Old Man Moans Again.

Does anyone paint flat areas with shading and highlighting in a way that represents how light works, or is it all edge highlighting these days?

See some comparisons:

osh.jpg

Nicely blended and the big flat areas that would obviously catch the light are catching the light, going darker as we go around the legs and away from the light source into shadow.

eh2.jpg

Dramatic for sure, but not really how light works?

I can see the visual appeal of edge highlights, and they are no doubt quicker than blending and shading, but I just don’t think it looks realistic, maybe that is my bias for world building and buy in rather than gaming?

Maybe I am just grumping again?


PS: I am comparing techniques rather than saying my blending and shading is better than other peoples edge highlighting.
 

ManicMan

Member
ugh.. that edge highlighting looks to me..

While I find it tricky to work out light source as.. the figure can be moved, I normally work out a rough life direction and try to do something based on that.

of course, SOME of the lighting in that picture of the original classics is due to the light when taking the photo, But still better to highlight what makes sense then that all round edge bordering.

though my highlighting isn't great at all so, what do I know ^_^
 
All over edge highlighting just looks silly to me, it was introduced to help with the photography and has just become a norm as painters flex on imitating the style… but I too am rubbish at neat painting and my minis are lucky to get a drybrush never mind intentionally placed highlights! ;)
 
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