MichaelStockin
Member
Does anyone paint flat areas with shading and highlighting in a way that represents how light works, or is it all edge highlighting these days?
See some comparisons:
Nicely blended and the big flat areas that would obviously catch the light are catching the light, going darker as we go around the legs and away from the light source into shadow.
Dramatic for sure, but not really how light works?
I can see the visual appeal of edge highlights, and they are no doubt quicker than blending and shading, but I just don’t think it looks realistic, maybe that is my bias for world building and buy in rather than gaming?
Maybe I am just grumping again?
PS: I am comparing techniques rather than saying my blending and shading is better than other peoples edge highlighting.
See some comparisons:
Nicely blended and the big flat areas that would obviously catch the light are catching the light, going darker as we go around the legs and away from the light source into shadow.
Dramatic for sure, but not really how light works?
I can see the visual appeal of edge highlights, and they are no doubt quicker than blending and shading, but I just don’t think it looks realistic, maybe that is my bias for world building and buy in rather than gaming?
Maybe I am just grumping again?
PS: I am comparing techniques rather than saying my blending and shading is better than other peoples edge highlighting.