symphonicpoet
Moderator
So . . . (checks math) six years ago I started what was intended to be my first complete miniature sculpted in green stuff. I decided on an ogre, since the larger size and exaggerated proportions would help to make the process more forgiving. I no longer recall where I found the tutorial on the wire frame skeleton, but I found one and set to work.

The same tutorial suggested building the thing up in layers, which you can see beginning below.

Ignore the rounded things on her back. I . . . uh . . . apparently forgot what I was looking at. Fortunately, there is surgery for that, and at this stage, it's all pretty forgiving, since nothing you see will be anywhere near the surface of the miniature anyway.

This isn't the first time I ground truther her with a miniature, but you can at least see the scale I'm shooting for. I don't really think she's that much taller than her brother, but he's kind of hunched over, and she's standing more erect, since she's working to carry some heavy felgecarb. (Thus her somewhat odd stance.)

Below you can see the first layers of garments. Started with boots and the hem of a simple smock.

Then I added a top half to the garment, making it more of a coat with just a touch of Jackie O' fancy to it. (Even ogres can want to be pretty, right?) A couple of patch pockets more or less complete the garment. It's not going to win any design awards, but hopefully it will do. I also started working on her face and hair. At this point they're both still quite crude, but at least it sort of lays out that she will indeed have facial features.

She's a working girl . . . not that kind, kids . . . the sort who carries things around a shuttleport. Anyway, she's got a job, so she needs to keep her hair out of the way. I gave her a sort of peasant's snood.

I gave her a gas can for her right hand and stared working out her chin. Made it a bit more square than I intended, but she's an ogre. At least she doesn't have a beard, right?


At this point I got distracted and sat the miniature aside. And she ended up largely forgotten for . . . well . . . years. But I had some leftover green stuff the other day, and I decided I ought to try making hands, since hands are hard. My original plan was to have her carrying things in both hands, and that may still come to pass, but I wanted to at least see if I could make some separate hands, if that might be easier, and attach them after. So I dug her out, and sculpted up a pair of left hands. (I had more than enough green stuff to do two, and the first one, the one on the dart, wasn't quite what I wanted anyway.

At this point all I really needed to do was fill some gaps and clean up her face a bit.

She's not going to win any beauty contests, but I think she'll serve. I might still sculpt up something for her right hand. I might still try to clean up her face, or add buttons or something. But hidden buttons are a thing, and people don't always carry things, or walk around with their hands balled into a fist. And for a first effort? I might be satisfied.



The same tutorial suggested building the thing up in layers, which you can see beginning below.

Ignore the rounded things on her back. I . . . uh . . . apparently forgot what I was looking at. Fortunately, there is surgery for that, and at this stage, it's all pretty forgiving, since nothing you see will be anywhere near the surface of the miniature anyway.

This isn't the first time I ground truther her with a miniature, but you can at least see the scale I'm shooting for. I don't really think she's that much taller than her brother, but he's kind of hunched over, and she's standing more erect, since she's working to carry some heavy felgecarb. (Thus her somewhat odd stance.)

Below you can see the first layers of garments. Started with boots and the hem of a simple smock.

Then I added a top half to the garment, making it more of a coat with just a touch of Jackie O' fancy to it. (Even ogres can want to be pretty, right?) A couple of patch pockets more or less complete the garment. It's not going to win any design awards, but hopefully it will do. I also started working on her face and hair. At this point they're both still quite crude, but at least it sort of lays out that she will indeed have facial features.

She's a working girl . . . not that kind, kids . . . the sort who carries things around a shuttleport. Anyway, she's got a job, so she needs to keep her hair out of the way. I gave her a sort of peasant's snood.

I gave her a gas can for her right hand and stared working out her chin. Made it a bit more square than I intended, but she's an ogre. At least she doesn't have a beard, right?


At this point I got distracted and sat the miniature aside. And she ended up largely forgotten for . . . well . . . years. But I had some leftover green stuff the other day, and I decided I ought to try making hands, since hands are hard. My original plan was to have her carrying things in both hands, and that may still come to pass, but I wanted to at least see if I could make some separate hands, if that might be easier, and attach them after. So I dug her out, and sculpted up a pair of left hands. (I had more than enough green stuff to do two, and the first one, the one on the dart, wasn't quite what I wanted anyway.

At this point all I really needed to do was fill some gaps and clean up her face a bit.

She's not going to win any beauty contests, but I think she'll serve. I might still sculpt up something for her right hand. I might still try to clean up her face, or add buttons or something. But hidden buttons are a thing, and people don't always carry things, or walk around with their hands balled into a fist. And for a first effort? I might be satisfied.

