Internal Consistency

How much internal consistency do your forces have?

That is to say, how much sense in the context of the setting do your models have visually?

Do you have a green playing surface but models with snowy bases?
Do you have models perched on walls that move about the battlefield as they move, so they can stay perched atop the wall?
Do your unit fillers have things that can not move?


I ask as I saw this on Reddit and I found it very jarring:


sss.jpg

I also find it jarring when I see Tomb Kings on a sandy base moving across a green grassy field.
But that is a matter for the NewHammer forum?


I try and keep my stuff consistent within my own contrived setting.
This does limit some of my chances to model cool stuff, but I am happy with the trade off.

You?
 
My undead are on snow bases because I built a big snow board to play the Lichemaster campaign on. Later additions to it I have put on the same bases as the rest of my armies (earthy, patchy grass) but added bits of snow. My rationale is the ground freezes over as the unnatural forces pass over. Perhaps a defensive mechanism to prevent more graves opening?
 
tricky. Unless you go down the route of the transparent base heretics, there is always gonna be a problem with pre-made bases on different types of battlefield. I'm not gonna do multiple copies for my models for each different terrain type.

I do try to give my models within the same army the same TYPE of basing. mostly either grass or areas where the grass has been worn down, which works fine. However, I do also try to theme the base with the creature type. I really need to get back to them but my Fimir have a more swampy base to suit their characters, where when I figure out my Plague bearers, they will have a plaguey base.. but I just can't figure that one out right now.

oh and Tomb Kings? way too modern for me. Undead! Thought it was a bit stupid when they split the undead into two different army types but then, they did that with other types too by the looks of things ¬_¬
 
I do try to give my models within the same army the same TYPE of basing. mostly either grass or areas where the grass has been worn down, which works fine. However, I do also try to theme the base with the creature type. I really need to get back to them but my Fimir have a more swampy base to suit their characters, where when I figure out my Plague bearers, they will have a plaguey base.. but I just can't figure that one out right now.
I think I've a similar approach to Manic. So each race does have a style of base to hopefully provide a bit of uniformity to the "army". Broadly however all my fantasy stuff is on muddy grass with nothing too wacky that it wouldn't fit on most grass/scrub boards. Very broadly speaking: Undead are Vallejo Dark Earth with short 1mm patchy "dead grass" and brown/dead tufts. Nurgle are Vallejo Dark Earth with more standard autumn/ grass and swampy tufts. Orcs/Gobs are Vallejo Russian Mud with summer static grass and more conventional tufts. I don't mind a bit of decoration on the bases, so the ones I did for my Beast of Nurgle can be seen sans-beasts here (although those are Russian Mud rather than Dark Earth)

All my 40k stuff is on fairly plain Vallejo Dark Earth textured bases with a bit of highlighting and the occasional one with a tuft or bit of barbed wire or something. That was with a view to a board I will (maybe) one day make (I've done the mini tile mockups!) and also so they wouldn't jar too much if used in more urban settings on walkways and so forth.

I'm not a huge fan of seeing huge bits of terrain walk across the battlefield, but I do quite often pop decent chunks of stone on my flying models to help weigh down the bases and lower the centre of gravity. So (since I'd not otherwise post it) I'll use this more modern Nurgle mini as an example of the kind of thing I do:

nurgle-rot-fly.jpg

I also tend to avoid clear flying stands now, although I did base my 40K jetbikes and speeder on them (although with the newer larger diameter bases) as I find a bit of brass rod painted matte black disappears more than a bit of acrylic 2-3× the diameter that reflects the light. I'll finish basing my other jet bikes (ended up with a few) the same for consistency however now.

I think if you collect and paint more than actually game then nothing against modelling your miniatures on very scenic bases for display, but personally it'd jar too much for me on a gaming board unless it was like Fimm mentioned designed for a specific board. I do think certain armies tend to lend themselves better to styles of bases. So were I (keeping with our examples) doing a Tomb Kings army I'd probably model the bases leaning more towards a desert-esq feel, but not so much that it wouldn't work on your typical "green field", so much like you might make bases a bit more swampy, but not crazy. The wildest I've seen are probably where it's all water bases, now they do look odd when on a normal battlefield.

The only other basing decision I actively make is a tend not to base larger things like tanks where they are very stable. So I'll base a chariot since from youthful experience they do tend to otherwise fall apart, the same for bikes which spend half the game on their sides. I'm not a fan of seeing Rhinos on bases and things that are very solid otherwise - it's probably something against huge bases since I really dislike seeing Titans on huge foot wide bases. I expect if I head over to Beachead in Feb I'll see lots of over the top basing, seems quite common for flyers in 40k to be moving with half a building under them and so forth! Speaking of which if anyone is going to Beachead give me a shout and I'll try to time going to say hello.
 
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My boards got those grass mats you get in railway shops glued down, I got the same autumn static grass so my minis fit in nicely.

Vallejo dark earth and bit of static grass and jobs done. I only go fancy with bases if it's for a Necromunda gang. Ten nice bases is easier than 200 for an army.
 
I've got the static grass sheets on the board, but got that after I started basing models so they've got a slightly different flocking, but it doesn't jar too much. My only flyer I've done so far (the gyrocopter I entered into Golden Gobbo) has the same grass as the other models and a fairly big rock to make it stable. It's got the stem of an acrylic flying base secured into green stuff. I think the rest of my dwarfs will likely have the same style bases. Certainly the rest of the units I've started.
 
... So were I (keeping with our examples) doing a Tomb Kings army I'd probably model the bases leaning more towards a desert-esq feel, but not so much that it wouldn't work on your typical "green field", so much like you might make bases a bit more swampy, but not crazy.
I'm thinking the same for some Araby units that would fight in the Old World. Also I think the presence of toadstools is a strange one. They're always welcome on an orc or goblin bases, but seem to fit less well with other armies.
 
I'm thinking the same for some Araby units that would fight in the Old World. Also I think the presence of toadstools is a strange one. They're always welcome on an orc or goblin bases, but seem to fit less well with other armies.
Interesting point with the toadstools, I was thinking of adding a rat to one of my Peasants bases, but thought it was too Skaven and wouldn't feel right.
 
For a couple years now, I do all my fantasy mini and terrain bases the same. Still open is to do a gaming mat with the same base cover, so far I am still playing on a green felt cloth. My fantasy ground is earthy with green toppings.

For all my SiFi stuff I am doing arid bases, mostly sand with a bit of greenery thrown in. Same as for Fantasy, I have plans for but did not build so far a matching gaming mat.

So all my (recent) minis walk over the same ground, in their respective setting.

I understand the concept of doing bases matching the faction's background; for army shots this is great. But as you said, when the lava base Khorne demons fight snow base dwarves over a green grass landscape... it is irritating for me as well.
 
I've got red and white spotty toadstools on one dwarf base but they're growing around orc bones, so intentionally still orc/gobbo themed. I'm planning on having some with my gnome and treeman bloodbowl team, as I think they go well with woodland themed stuff. But shrooms are everywhere and in most habitats so I wouldn't feel them out of place in any context except desert or ice. But it's a fantasy world with ratmen, demons, and magic, so I don't really worry, there could be ice fungus in that world. If I wanted realism then fly agaric toadstools should only really be growing in woodland under birch and conifer trees, not in caves being made into hooch by goblins.

So really, that was a long winded way of saying that I don't care what folks do. I personally like a consistent theme within a unit, but I'd just find someone having jarring bases like ice on grass a helpful conversation starter, as I'm rubbish at small talk 🤣
 
Interesting point with the toadstools, I was thinking of adding a rat to one of my Peasants bases, but thought it was too Skaven and wouldn't feel right.

I have a rat on one of my undead bases.
I figured that rats run away from bad stuff, sinking ships, monsters etc, we know the tropes. So I have one on the front rank of my zombie unit, trying to outrun the oncoming death.


I understand the concept of doing bases matching the faction's background; for army shots this is great. But as you said, when the lava base Khorne demons fight snow base dwarves over a green grass landscape... it is irritating for me as well.

Glad I am not alone.


but I'd just find someone having jarring bases like ice on grass a helpful conversation starter, as I'm rubbish at small talk

Ha!
 
I don't care for extremely dynamic poses or heavily scenic basses for pretty much the reasons you describe, but I don't rebase every time I change my matt. I try to be consistent in a unit. Most of my civilians have bases meant to imitate pavement, since I usually have them on roads anyway. I use sand for my armies, since the most usual setting is an arid planet. (Or more accurately the setting is usually an arid planet because I started basing with sand at some point.) But I confess, I have genuinely considered rebasing on clear acrylic. I don't hate it. Call me a heretic if you want.
 
I try to keep my bases matching depending on which setting they are for. All my sci-fi collection have a plain grey rock/rubble, my fantasy/dnd stuff green grass and my modern/contemporary with an asphalt/tarmac road look.
These themes are especially obvious throughout my collection of various zombies where if one is too dim to work out which setting they belong to, their bases should at least make it plain.
 
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