Impetvs?

tp_1983

Vassal
His might sound slightly strange but has anyone tried using the Impetus rules with their Oldhammer miniatures? I've not tried it, but as I understand it enables you to build an army from the ground up, allowing you to use what miniatures you want.
 
I guess not then. Early editions of Warhammer up to 2nd edition allow building forces from the ground up, so it is a pre-existing feature of Warhammer really.
 
Yeah, but are they suited to mass combat?

I'm quite keen on trying them, will post a review when I do, I just like the idea of rules that are not exclusive to one company's range. Also I think more of my circle would be happy with them balance wise.
 
tp_1983":2kie12ss said:
Yeah, but are they suited to mass combat?

I'm quite keen on trying them, will post a review when I do, I just like the idea of rules that are not exclusive to one company's range. Also I think more of my circle would be happy with them balance wise.

Technically Warhammer is not exclusive to one company's range - that came about much later in the subsequent development of Warhammer by GW post 2nd/3rd edition I think.

Let us know how you get on with Impetvs - preferably with a battle report full of pictures.

Kings of War is not a bad alternate system - simple and suits running a mass combat quickly. Most troop types can be proxied from the existing force lists - although it would be easy to write rules for anything you wish. It is simple enough a framework so that you can add house rules on the top of it as suits you.

http://www.manticgames.com/mantic-shop/kings-of-war.html
 
Oh, I know you can use alternative miniatures for Warhammer, most of mine are non GW, but the army books still tell you what troop types you can take. I want a system where if I see a cool miniature (like dwarves knights) I can add them to my army, no need for counts as, or making up some rules which others may moan about.
 
tp_1983":3p8t0zew said:
Oh, I know you can use alternative miniatures for Warhammer, most of mine are non GW, but the army books still tell you what troop types you can take. I want a system where if I see a cool miniature (like dwarves knights) I can add them to my army, no need for counts as, or making up some rules which others may moan about.

Then Hoard of The things is pretty much the embodiment of this... you get tons of army lists which can be played with whatever you have and the description always leaves space for interpretation
 
There are rules for dwarf cavalry in WH3..

You can build forces from the ground up using 3rd without writing any new rules.
 
The Army Books come about in 3rd edition. 2nd edition would allow you total freedom for builds rather than specifying any troop types.


Zhu had a good article on point values:

http://realmofzhu.blogspot.ie/2011/11/oldhammer-universal-points-system.html


@ "Yeah, but are they suited to mass combat? "

Am I to understand that you consider 2nd edition Warhammer unsuited to your particular mass gaming needs? I think it is possible to use the 2nd edition points system with the 3rd edition rules - the Warhammer Armies book actually makes elite troops too cheap points wise and is not really balanced (obviously just an opinion). Warhammer Armies in theory is based on the old point system although the designers violated it in making the armies book. Personally I use the Armies book mainly for the fluff aspects and to give a certain "period authenticity" to the army I paint rather than use it as hard and fast rules for force composition.

If it's the case that the gaming group is going to try to get creative with the competitive side of things and are likely to moan about what is allowed and what is not then early Warhammer editions are probably not the way to go at all.

As Asslessman mentioned HOTT might be a good bet, it's very popular and looks like fun!
 
I play Impetvs quite a lot at my historical gaming club. Like most gaming systems there are elements that I really like and elements that don't quite seem to work. Combat is quick and easy to calculate, light troops operate as light troops should, missile fire is a "softener" rather than a game winner and artillery is sensible and not over-powered. Movement is similar to Black Powder / Hail Caeser where elements can travel really fast some turns and then seem to stop and I find that one of the most frustrating parts.

Would I recommend it as a mass combat system? Yes. Would I recommend it as entertaining as I do WFB 3rd? No. It's much more of a competition style of wargames rules and seems, to me at least, to miss out some of the fun element that system like 3rd ed WFB, Saga or even WAB have.

Try it but there are better systems out there for fantasy games.
 
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