ManicMan
Lord
.. okay, okay, HeroQuest still but... this has been bothering me in the background for YEARS, since I was a kid really.. and since it does NOT appear to be in the rules, its more of a 'what are peoples views' then 'what are the official rules'..
When Searching, you can search for either: "Traps and Secret Passageways" or 'Treasure" (well.. the rules say Secret doors and traps, but for some reason, we always said traps and secret passageways...).
IF no specific treasure is stated to be in the room when searching, you take the top treasure card.. fair enough.. now the PROBLEM is what appears to me to be a bit of a fight between 'rule writers/editors' and 'quest designers'. For example: "The Trial" SPECIFICITY states what to do in one room if the character player asks to search ("look inside") the treasure chest.. I never quite figured out if treasure chests should be included in the normal treasure search or not but mostly took it as no because chests are 'special'.. BUT we then get onto things like the Cupboard.. in some missions, it is specially say that it has something inside (Lair of the Orc Warlord in the original quest book) and I'm sure one says speciality that there is nothing inside but I can't remember which mission that is.. and checking, I can't seam to find it.... so that would say sometimes, you should search the bits of terrain that is mostly there to look good, but other times it's just there for looks.. If it's got something special then... is that more of a comment to read to player about when they just search in general in the room for treasure, and chests are a 'special case'.. but then, the rules don't really cover even the chests as something special.. which they appear to be..
so.. what are peoples views on treating treasure searching and furniture? Chests are a special case and give you a 'extra' search (in which case, I guess just in the room is fine, or do you need to be next it it?) or does a chest note kinda override the default search so any search for treasure would search the chest, if it's there.. that kinda makes the most sense and I think what I normally play but.. it's still kinda bugged me.. the kinda more advanced 'lets search the items like the weapons rack etc' specifically is nice but maybe more advanced then intended.. anyway.. peoples thoughts?
When Searching, you can search for either: "Traps and Secret Passageways" or 'Treasure" (well.. the rules say Secret doors and traps, but for some reason, we always said traps and secret passageways...).
IF no specific treasure is stated to be in the room when searching, you take the top treasure card.. fair enough.. now the PROBLEM is what appears to me to be a bit of a fight between 'rule writers/editors' and 'quest designers'. For example: "The Trial" SPECIFICITY states what to do in one room if the character player asks to search ("look inside") the treasure chest.. I never quite figured out if treasure chests should be included in the normal treasure search or not but mostly took it as no because chests are 'special'.. BUT we then get onto things like the Cupboard.. in some missions, it is specially say that it has something inside (Lair of the Orc Warlord in the original quest book) and I'm sure one says speciality that there is nothing inside but I can't remember which mission that is.. and checking, I can't seam to find it.... so that would say sometimes, you should search the bits of terrain that is mostly there to look good, but other times it's just there for looks.. If it's got something special then... is that more of a comment to read to player about when they just search in general in the room for treasure, and chests are a 'special case'.. but then, the rules don't really cover even the chests as something special.. which they appear to be..
so.. what are peoples views on treating treasure searching and furniture? Chests are a special case and give you a 'extra' search (in which case, I guess just in the room is fine, or do you need to be next it it?) or does a chest note kinda override the default search so any search for treasure would search the chest, if it's there.. that kinda makes the most sense and I think what I normally play but.. it's still kinda bugged me.. the kinda more advanced 'lets search the items like the weapons rack etc' specifically is nice but maybe more advanced then intended.. anyway.. peoples thoughts?