How was it to actually play RT during the first years?

So, I got into Oldhammer (in 2008 when I got RT rulebook) pretty late (lol, that's literally 21 years late XD ) and never actually played any of the games - was mainly interested in that stuff as an artist and also a modder. Actually, the only GW game that I owned and played was Battlefleet Gothic and that's still very limited because I was only playing it with a primary school friend several or at most dozen times.

I'm curious about how people actually played Rogue Trader. What sort of scenarios did they make. Also, how did they handle all the randomness logistically? What was the process of preparing games and playing them? Do people have any memories of games of Rogue Trader they played?
 

Sleepysod

Member
We mainly played small scale skirmishes. Ignored the tables for generating individual characters and equipment load outs, balanced the forces through experience and not points, used the scenario generators and played to have fun - not as a competition. If there were three of us we might use a gm, but equally we might have a three way battle- everything was quite loose and story driven. If someone bought a new miniature we’d figure a way to get it into a scenario. Tended to steer clear of vehicles except for dreadnoughts - not just because the rules were complex, but because so many weapons could tear through them. Pretty quickly on army lists started to appear but we just took them more as advice rather than something that needed to be rigidly adhered to. Again all about having fun.
 
Bearing in mind that when it first came out, really you only had the choice of an army of 17 Space Orks or 30 Marines (for a tenner!), so nearly everybody (unwittingly) played Horus Heresy games. Everyone I knew that was into 40k when it first came out went and bought an RTB01 box set, moreso as Orks were pretty much useless against them in such a small number, as well as being twice as expensive, cash-wise.

I think I was the first player in my group to go over to Eldar at some point in '88 and even then half my models were WFB elves that I used as placeholders. A friend went over to Imperial Guard and did the same, using his Empire army, as compared to the placcy Marines IG and Eldar were so expensive (At £2.50 for 5!)

I think we mainly played 500-1000pt games (with a GM, always with a GM!), mainly due to figure limitations, 20-40 models a side from memory, but we didn't really ay too much attention to PVs, it was more about having a fun story.
 

twisted moon

Moderator
i was more a fantasy player, but my mate was keen on rogue trader, so i played it every term-time friday night for several years.
as dieselmonkey alluded we played marine vs. marine, each taking a squad of ten and using the random charts to equip with seven basic weapons, a special and heavy weapon and a couple of close combat weapons for the sergeant all played on the citi-block floor plans.
scenarios were mostly of the capture the objective variety, made up once we'd laid out the floor plans, as i recall.
wfb battle games were less frequent but much bigger.
 

Zhu Bajie

Member
Yes, there were a lot of evenly equipped RTB01 squad vs. RTB01 squad across yogurt pot and foam packaging terrain - human renegades in powered armour vs. imperial marines. Our gang came from AD&D and WFB2E and we also played a lot of Blood Bowl 1E. In 40k, people would add in whatever new figures they bought, calculate the points then either remove a couple of troops from their squad, or the other player would add some to their force to make the PV about equal. I seem to remember playing with the White Dwarf Robots rules using a Battletech robot I had, against the Tin Man from Crude Mad & The Rusty and a Bloodbowl Ogre (a cyborg). Don't remember having a GM (although our AD&D DM sometimes did with WFB) .

Some time later, we had more of a campaign game going on with a lost Rogue Trader (an Inquisitor in Terminator armour who hardly ever got fielded because he cost too many points for the small skirmishes we were doing!) and his seconded RTB01 & C100 Space Marine (Veterans from the Hawks Heads Chapter) and Eldar mercenaries (Swooping Hawks) looting for point-buy equipment and Orks (fantasy and 40k mixed) herding cyborg dinosaurs converted out of Airfix model kits, I GM'd that and had control over the Orks and other inhabitants, and the other players had the Rogue Traders forces.
 

Sleepysod

Member
First game I ever saw was in the GW in Nottingham's Broadmarsh centre. It must have been just about the first weekend that RT was launched and the game consisted of several small groups of plastic beakies assaulting a bunker with several gun positions directly in front.

There were a number of dinosaurs wandering the field and the defenders were converted citadel plastic skellies. The guns they had were either taken from the beakies box set or else were double barreled shotguns created from plastic spears chopped to size and glued together (some of those minis were on display in the cabinets for several years after).

Later on in the game several robots emerged from the bunker to join the defence.

That game had a big influence on me and I left that day with the plastics box set and furiously started converting. Certainly if we wanted balanced games in the very early days we played Marine vs Marine with identically equipped squads, but I think that the squat, eldar and imperial guard miniatures came out relatively soon after launch. The orks at £10 for 17 miniatures with very inferior stats certainly didn't encourage us to purchase them - £10 for 30 marines was a much better deal.
 

Matttp

Member
We played mountains of RT. My first game was GM'd by a guy called Richard Evans and he knew the rules and everything. It was against Andy Harris (I was marines and he was Orks). Space station raid on City Block food plans. Changed my life. Got my mate Sten into it (he played Orks and later Harlequins). We played after school ( Andy (Marines by this point), Sten and then Gary (Squats), Si (Eldar) and Matt B (Beastmen and Zoats -Yes really)). We fought many battles (mostly me and Sten) over a green castle that belonged to Sten. Played a lot against Young man and the Watson's too, including a battle in my back garden (was finding figures for months).
We played with whatever people had, with a surprising amount of it painted (See Brutal paint jobs of the 80's for one of my pink marines). We played over people's houses on dining tables with green cloths and hills made of books. As for the rules, we didn't let them get in the way. WYSIWYG for weapons with lots of Troops, Dreads, Land Raiders and Rhinos. No balance and all day to slug it out over the holidays. The best 40k I ever played.
 

jon_1066

Member
We were marines (my mate) vs orks (me). So I got the absolute wrong end of the stick on that! There were no vehicles so we canablised my old airfix kits and bodged a load together (yeah for Orks as it was easy to make things Orky!)

My brother got eldar when they came out then I converted a bunch of the RB01s into chaos marines. We mostly played straight up fights with points (needless to say the Orks took a beating most times).
 

symphonicpoet

Moderator
Like everyone else here has said, I started out playing friends with plastic beakies in fairly even sets on the basement floor around books, shoeboxes, and blankets. We used WWII artillery and homemade vehicles and heavy weapons for spice. Kitbashed aircraft and toy tanks. Eventually we started buying the metal stuff, but my first group was always pretty much Marines all around. Space Wolves vs. Dark Angels and each says the other is the heretic. Eventually a friend added eldar and I added orks. We were always pretty fast and loose. Never really worried about points. And if the battle takes all day, that's fine. We even improvised rules fairly frequently. (For instance using scatter rules and for an ork dreadnought lobbing orks across a bottomless chasm the humies were counting on to keep the orks at bay. Well, some of them got across that way. And orks are pretty durable, so they were still mostly intact and able to fight after.)

Believe it or not, I actually have a tiny handful of photographs from a battle my brother and I played in the front yard. The basic scenario was a red vs. blue exercise where a mixed unit of Imperial Guard and Marines were defending a position while a larger unit of Marines attacked it. This is scanned from a print using an old Kodak Discman camera, so the resolution is not the best. I dated it 1991 on Flickr, but thinking about it, that's probably too late. I was in high school at the time, so between 1987 and 1992, but leaning toward the earlier end of that.


Defenders guarding the primary objective: an abandoned dam on a dried out riverbed. You can see a squad or two of defenders at the improvised breastworks and emplaced laser artillery in the distance, as well as a large motorized mortar. Elsewhere on the hillside are perhaps another squad of marines, a Whilwind, and a squad of Rough Riders.


The attackers muster on the opposite side of the field. Their numbers include a battalion or so of Marines, at least one Predator (and probably two, though I only see one in the picture), a Land Raider, a Spartan, and two or three squads of terminators. As well as a medivac to assist should anyone actually require real medical attention during this exercise.


Marines disembark in the face of a cavalry charge.


Mobile artillery moves to outflank the atackers.

I want to say the attackers won, but I'm no longer certain of that. It was entirely a fun game. No seriousness was anywhere to be seen. Which was . . . typical. We played fast and loose with the rules, as you can imagine. But we enjoyed building models. On at least one occasion we went so far as having a giant vehicle battle involving three scout titans and maybe a dozen tanks. Ah, floorhammer!
 

Orjetax

Member
This is the thread of the year!

Symphonic, those are incredible photos. It’s remarkable how good landscapehammer looks


Sent from my iPhone using Tapatalk
 

symphonicpoet

Moderator
^Well, if you stop by someday maybe we can play a game of yardhammer in the untended wastes of my garden. ;)

. . . Okay, where did we lose the hero? Hands and knees, everyone. We can't let that get into the watershed. :grin:
 

Tubehead

Member
Yes, this is a great thread! (◠‿◠)
I started playing Rogue Trader in 1987 (when I was 13 or 14) with a friend (my pal Jamal) who lived near my house in Georgia, USA and we continued playing for many years. I collected all the models and he came over to man half of them for us whenever we wanted to play, which was frequently. We swapped roles as marines and Orks as we both enjoyed each force on their own merits; the marines for their 'ard combat prowess, and the Orks for their character. We did find however that the Orks nearly always lost, no matter how much of a struggle they put up. Even during our "stand and defend" scenarios where they began in-cover.
I remember I was, in particular, especially miserable at playing Orks and that once Jamal butchered my dug-in Space Ork Raiders so elegantly that he had nearly all his marines left over at the end!
I have to say that I can't recall having heard any accounts of anyone actually starting out using a force built around a titular rogue trader and his crew, even with a marine contingent. It always seemed to be Orks vs marines in those days, least near as I've heard.
Jamal and I got pretty inventive with coming up with vehicles (actually rebuilt Tamiya WWII tanks in 1/35 scale) and with terrain. I remember one spirited summer afternoon in which we played a game in a very unique backyard setting; my stepfather was in the process of building a huge square planter-garden in our enormous backyard out of railroad crossties. It was four crossties high on each side and a full crosstie length, and the whole thing had been filled with potting soil and tamped down. Before my mother could do anything with it, Jamal and I realised it was the most awesome WH40K games table just sitting there waiting to happen, so we got to work excavating all sorts of trench complexes, sculpting hills, valleys, and foxholes, and had the absolute greatest most long and challenging series of games we'd ever played (and getting creosote stains on our pants from sitting for long periods on the edge of those crossties) until the summer showers finally came along and obliterated the whole "planet" so to speak... Man, good times! But after being able to use "negative space" by digging out the surface of the gaming area we really felt the inability to do so when forced to return to the floor indoors or a wooden gaming table afterward. It was really cool to be able to try that. It was really much tougher to dislodge troops from their positions and trenches really limited the effects of the blast radii of heavy weapons (which is of course, the point of trenches) forcing assault raids to become the order of the day. (I guess it was like a couple of kids rediscovering the lessons of WWI without anyone actually having to get killed. If only the war pigs had had access to wargaming back in the old days...)

Does anybody else feel that the internet availability in these post-millennium days has actually decreased the amount of time spent gaming or otherwise spending quality time with friends? I certainly do. Of course I'm out here marooned in Japan now and I haven't seen my old buddy Jamal in 25 years... Mainly I just play against myself now using a giant table upstairs. My cat occasionally nibbles on my "soft cover" plants and that's about as close as I get to having a gaming buddy.
 

symphonicpoet

Moderator
^The internet is definitely a double-edged powersword, as you say. It can be addictive and time consuming, but it also helps me keep in touch with friends far away and to organize games with them.

As to trenches and "negative space" on the battlefield . . . yes! I've thought about building a sand table for that very reason. It would be flexible, and that would be darned useful. Negative space in a game is absolutely the best! That planter sounds FANTASTIC! Maybe a carefully designed dirt table would be even better than a sand table. Hmm . . .
 

Tubehead

Member
symphonicpoet":1li2wehx said:
As to trenches and "negative space" on the battlefield . . . yes! I've thought about building a sand table for that very reason. It would be flexible, and that would be darned useful. Negative space in a game is absolutely the best! That planter sounds FANTASTIC! Maybe a carefully designed dirt table would be even better than a sand table. Hmm . . .

I once attempted to play on sand. (In a sandbox!) Whereas the vehicles looked very cool negotiating the dunes, I found there was just no way to get metal figs to stand up on a hill made of loose sand. That's one reason why Jamal and I moved the operation over to the potting soil. :)
As far as a kind of malleable indoor playing surface though... Now that's a very interesting idea. Let's see... Potting soil or even play-dough would dry out after a while. Cat litter would invite trouble.
Oo! A huge sea of plasticine! You could do all sorts of stuff with that! :grin:
I guess you could build a 4'x8' box table walled around to a 6" depth. Load it up with plasticine, softening it up with a hairdryer for sculpting if need be...
This could work! :grin:
 
Tubehead":32neb8d8 said:
I once attempted to play on sand. (In a sandbox!) Whereas the vehicles looked very cool negotiating the dunes, I found there was just no way to get metal figs to stand up on a hill made of loose sand.

The answer to this is to use a misting spray of water on the sand before you start, it lets the sand form a light crust and gives it more structure. One of my physics lecturers in the 80s was a proper grognard going back to the 60s and told me about using sand tables for his huge (week long!) Naps games. You could also cover the sand in a very thin fabric like muslin.
 

symphonicpoet

Moderator
dieselmonkey":38lt1l8q said:
You could also cover the sand in a very thin fabric like muslin.

I was wondering if something like that might work. Honestly, I wonder if you could get away with a heavier fabric, so long as you formed it down onto already misted sand gently. Or maybe you could use fabric layered into and below part of the sand, rather like engineered soil. (There's a neat engineering video explaining how adding layers of fabric to sand helps it keep it's shape. It becomes a VERY strong material, at least in compression.)

All right. Maybe I need to add an edge to my gaming table and buy myself a load of sandbox sand. (Since that's what I base my miniatures with anyway. So it would be nice for consistency, even if it's not the optimal sand table sand.)
 

Tubehead

Member
I guess sand has some awesome properties I never thought about... I wonder why none of this occurred to me back when I was thirteen? :lol:
 
i played a few games. i was always more into the painting, but if I could persuade someone else to play with me I would be orks and whoever else would be space wolves. orks were hard to play, they were really crap but their special rules were fun, at least we thought so. i also had a chaos warband (misc. 'evil' minis) and an inquisitor squad (misc 'good' minis).

i played a lot more games against myself too, with counters for the models i didn;t have. i updated my orks based on the tables in ere we go, which meant that there were lots of cack-handed conversions done. i used to buy bags of old lead from gw plaza (literally a bag of bits of incomplete minis from all ranges) and use them to convert!
 

Eric

Administrator
Thinking of surfaces we used to play a lot of Rogue Trader on my Lunar Landscape tiles (and thank you Internet for providing some reference: https://zapwowhq.wordpress.com/2016/08/ ... enery-kit/)

lunarlandscape.jpg


I remember filling some of the craters with model railway ballast borrowed from my father's model train layout and having rules that allowed models to hide under this ballast and pop up to fire, etc. It was mostly Marines vs Squats I think. Still got the tiles somewhere.
 
Back
Top