Home Rule thoughts

I have had some ideas floating around in my head for some time. Just wanted to get some feedback on them. With some of the new wargaming rules having a random activation of units I wondered how that would work for 3E.

I am envisioning something along the lines of the old battle masters deck. My army sizes are 5-6 units and a character so theoretically we are looking at a 12-13 card deck. When said units card is drawn it goes through its whole turns action, ect. I though this might give a more involved participation of players making for more nail biting turns.

My other turn idea would be along the lines of Triumph and Tragedy http://www.triumph-tragedy.de/ where each units card would be based on initiative, and simultaneous cards would be played. So if player A played a unit Int of 3, and player B played a unit Int of 1, player A would go first. Possibly a little more clunky.

I am leaning more towards the first battle masters card deck idea to try out.

My second idea is: I understand the unit break rules and the need for route test however the rules have never sat well with me. Growing up we played ACW using Fire and Fury rules http://www.fireandfury.com/rffsupport/ACW25mm/acw25mm_qrs.pdf refrence pg. 2 the charge table. I have always thought about giving this a shot in Warhammer. You would go through the normal combat resolution but then take those modifiers and have a Fire and Fury like roll off. To resolve the melee combat. With the possibility of a glorious victory, or laughable failure.

Not really reinventing the wheel with these ideas just some thoughts of breaking up the more static/ arbitrary aspects of the turn. So I am just wondering your thoughts on these. Or if anyone has tried something of this nature, how did they work out?
 
I think the card rule could work out really well, especially if the deck allows a unit two goes before the re-shuffle, allowing for surprise breakthroughs before other units can react. Maybe you lay out the top three cards and resolve them in order, and then draw the next three? For the combat table rule, I think I'd need to see the Warhammer version to understand more fully. Why not use it in a test game and post the results?
 
Hi!

Sounds like a really great idea! It might also be fun to include some random event cards from time to time, allowing for unexpected events/actions or whatever. Each player could choose say 1-2 and add them into the deck.

Be it unexpected assassins in the ranks, rumours of raiders in the baggage camp, bad weather or random invasion by demons from the dungeon dimensions, it could add a totally random extra level to the game.

All the best!
 
Back
Top