Epic question

Good evening. I`m planning a new army of Epic, a few games with two friends, and we need your advice: what`s your favorite or more played version of the game?. I used to play Epic 40,000 and Space Marine before that, but never played Armageddon. I know that there are net-versions of various editions, but I dont know what of them is the most played/better version.
Help me, Obi-Wan Kenhammer, you are my only hope :razz:
 
I play both Space Marine 2nd and the fan updated version of the rules called NetEpic (Not NetEpic Gold though, no idea what that is)

I never played EA but I liked the openness of E40K back in the day.
 
I also play E40k, although I think SM2 and EA are both well designed games. E40k really assumes a larger scale, where entire formations maneuver and attack en masse. SM2 is a better option if you want more detail on what individual stands do, but you cannot really get more "epic" than E40k.
 
Thankyou for the answers. I think we`ll try EA, it looks a very good rulebook, with online fan-support. And Heresy Era rules and forum-ware miniatures available ... :mrgreen:
 
I've recently tried NetEpic, and I've found it works nice, you can handle quite a sizeable battle and keep all the flavour :)
 
Ok you have in order of release:

Adeptus Titanicus
Space Marine
Titan Legions
Space Marine 2nd Ed
Epic 40k
Epic Armageddon

Then the fans took over:

NetEpic (6 Editions over so many years and based on a expanded SM2 rules + Titan Legions)
NetEpic EA
Heresy (Based on NetEpic EA)
NetEpic Gold (I had to look this one up, but its like the normal NetEpic but won't get changed/updated so will always stay the same)
 
NetEpic is close to SM2, but it is not identical. I actually prefer pure Space Marine to NetEpic (some of the changes, like giving Space Marines armour saves, was unnecessary and changed the feel of the game).
 
I think that Epic Armageddon is the best version of the game. I would even go so far as to say it is the most blanaced game GW ever produced. A joy to play.
 
Coronel_Oneill":2n9834no said:
Thankyou all. Now I need to find the SM2 edition in pdf form. And the company cards. Difficult task ahead! :|
Well it wasnt so difficult... Look what I`ve just found at home:

I think that I have everything to play, except counters and scenery :razz:
 
I think the downside to Epic: Armageddon is that the Titan rules are really bland. They were such a central part of previous editions and EA reduced them just other unit: simply roll to hit and slowly tick off hit points until they are dead. Both Space Marine and Epic: 40,000 had lots of neat charts and random effects that were specific to certain Titans and it really made them come alive on the battlefield. EA Titans are basically just big tanks. Although EA is a great game, that fact just kills it for me.

Of course, the downside to Space Marine is that, 25 years later, it's just a weird game. Dreadnoughts have autocannons, Eldar Exarchs come in squads, Wave Serpents literally ride warp energy waves, Falcons carry two stands, Imperial Guard infantry do not ride in Chimeras and Space Marine tactical companies have six stands each of Devastators and Assault Marines. And there are all these weird units that never existed anywhere else—giant, flaming fondu trucks of Khorne, Ork bubble cannons and Imperial Guard jump pack troops. Space Marine feels old, too old in fact, as if it represents an edition of Warhammer 40k universe that never was.
 
Galadrin":1k6o3qx2 said:
I think the downside to Epic: Armageddon is that the Titan rules are really bland. They were such a central part of previous editions and EA reduced them just other unit: simply roll to hit and slowly tick off hit points until they are dead. Both Space Marine and Epic: 40,000 had lots of neat charts and random effects that were specific to certain Titans and it really made them come alive on the battlefield. EA Titans are basically just big tanks. Although EA is a great game, that fact just kills it for me.

Of course, the downside to Space Marine is that, 25 years later, it's just a weird game. Dreadnoughts have autocannons, Eldar Exarchs come in squads, Wave Serpents literally ride warp energy waves, Falcons carry two stands, Imperial Guard infantry do not ride in Chimeras and Space Marine tactical companies have six stands each of Devastators and Assault Marines. And there are all these weird units that never existed anywhere else—giant, flaming fondu trucks of Khorne, Ork bubble cannons and Imperial Guard jump pack troops. Space Marine feels old, too old in fact, as if it represents an edition of Warhammer 40k universe that never was.
Imperial Guard jump packs exist in the Rogue Trader Imperial Guard army list.
 
Thats why I love it...I play RT and SM2 continues that version of the universe! Besides...you can give dreadnoughts autocannons...you just have to give all your money to forgeworld
 
AranaszarSzuur":2tbvzeiu said:
Imperial Guard jump packs exist in the Rogue Trader Imperial Guard army list.

True, but like Chaos Space Marines riding anemic horses, was it really a good idea?
 
I bougth some epic scale Grey Knights and landraiders back in my time. But I dont know where they are now ... :|
And I didnt remember that FW sold autocannon dreadnoughts.
 
Coronel_Oneill":1k5sl5vu said:
Thankyou all. Now I need to find the SM2 edition in pdf form. And the company cards. Difficult task ahead! :|

Digital scans of every SM2 release can be easily found online (and lo! There's the button to send me a PM!). You don't actually need the army cards, you just need to know what was on them (again, this can be found online. If anything, it might be useful to pick up an old box set to get the cardstock templates, counters and neat buildings, but you could probably make these yourself.

I think the advantage of SM2 over EA is that 1) the Titan rules rawk and 2) you can play really, really big battles with SM2.
 
The disadvantage of SM2 over EA is also that you can play really, really big battles ;) my 3000 point EA space marine army wasn't large enough to be a valid SM2 army!
 
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