Confrontation?

Hi gents,

I hope I've put this question in the correct area of the forum.

Can anyone point me towards which white dwarf issues carried the Confrontation rules and background?

I used to have them but leant them out and they were never returned...

Thanks for any help,

Ray.
 
Here you go, cut and paste is a wonderful thing! :grin:

White Dwarf 130: Introduction; background to the planet and hives
White Dwarf 131: Necromunda Gangs; background to the hive gangs
White Dwarf 132: Creating a Gang; background and rules for creating a gang including generating equipment, a stash and skills, with a short story
White Dwarf 137: Combat Rules (first half); game rules for characters, group coherency, game sequence, turns phase, actions, visibility, firing and rules for trading equipment
White Dwarf 138: Combat Rules (second half); game rules for hand-to-hand combat, hit locations, damage and injuries
White Dwarf 142: Weapons; rules for weapons
 
Ray, I have spare copies of 131 & 132 - drop me a PM if you want

EDIT: on checking, the spare copy of 132 has had the Confrontation rules cut out of it, so is probably not worth your while ;)
 
Mister Rab":3chip7c2 said:
Did Confrontation ever become A Thing, or did it get dropped and then reappear as Necromunda?

Option B: dropped and simplified to Necromunda.

Are you interested in seeing the rules?
 
Zhu Bajie":1qsvpbd9 said:
Technically Confrontation was already "A Thing" as it's just a re-skinned version of Laserburn.

http://www.15mm.co.uk/products/lbr01-laserburn-rulebook

ooh, new 15mm.co.uk website...

OTOH Necromunda is based on the Warhammer engine and a completely different game.

Actually, this is not quite the case. Tony Ackland told me that Confrontation was actually a highly complex 40k RPG which he spent 6 months working on. It was the longest sustained art project that he ever did for GW. There were masses and masses of background for this RPG complete with a rules system. A decision was made at some point to switch it towards a miniatures game, most likely due to the dwindling sales of RPGs in general. Hence the quick re-skin. There were plans to sell it as a hardback book (as GW did at the time) but with Bryan selling the company the product was abandoned beyond the various taster articles seen in WD. According to legend, there is a complete copy of these wargames rules floating around the internet which includes material not previously published. This apparently comes from the manuscript handed over to employees for playtesting. Sadly, I have never seen such a document.
 
Orlygg":dfrzgavk said:
Zhu Bajie":dfrzgavk said:
Technically Confrontation was already "A Thing" as it's just a re-skinned version of Laserburn.

http://www.15mm.co.uk/products/lbr01-laserburn-rulebook

ooh, new 15mm.co.uk website...

OTOH Necromunda is based on the Warhammer engine and a completely different game.

Actually, this is not quite the case. Tony Ackland told me that Confrontation was actually a highly complex 40k RPG which he spent 6 months working on. It was the longest sustained art project that he ever did for GW. There were masses and masses of background for this RPG complete with a rules system. A decision was made at some point to switch it towards a miniatures game, most likely due to the dwindling sales of RPGs in general. Hence the quick re-skin. There were plans to sell it as a hardback book (as GW did at the time) but with Bryan selling the company the product was abandoned beyond the various taster articles seen in WD. According to legend, there is a complete copy of these wargames rules floating around the internet which includes material not previously published. This apparently comes from the manuscript handed over to employees for playtesting. Sadly, I have never seen such a document.

Whatever aborted development happened behind the scenes, Confrontation as published in WD is Laserburn. Exactly the same rules, with a bit of 40k-ish 2000AD-ish fluff stuck to it, and some great concept art. There is nothing to suggest any other development had any influence on it.

Necromunda on the other hand is a Warhammer skirmish re-skin. Ruleswise it's completely unrelated.
 
Zhu Bajie":dnpjuz08 said:
Orlygg":dnpjuz08 said:
Zhu Bajie":dnpjuz08 said:
Technically Confrontation was already "A Thing" as it's just a re-skinned version of Laserburn.

http://www.15mm.co.uk/products/lbr01-laserburn-rulebook

ooh, new 15mm.co.uk website...

OTOH Necromunda is based on the Warhammer engine and a completely different game.

Actually, this is not quite the case. Tony Ackland told me that Confrontation was actually a highly complex 40k RPG which he spent 6 months working on. It was the longest sustained art project that he ever did for GW. There were masses and masses of background for this RPG complete with a rules system. A decision was made at some point to switch it towards a miniatures game, most likely due to the dwindling sales of RPGs in general. Hence the quick re-skin. There were plans to sell it as a hardback book (as GW did at the time) but with Bryan selling the company the product was abandoned beyond the various taster articles seen in WD. According to legend, there is a complete copy of these wargames rules floating around the internet which includes material not previously published. This apparently comes from the manuscript handed over to employees for playtesting. Sadly, I have never seen such a document.

Whatever aborted development happened behind the scenes, Confrontation as published in WD is Laserburn. Exactly the same rules, with a bit of 40k-ish 2000AD-ish fluff stuck to it, and some great concept art. There is nothing to suggest any other development had any influence on it.

Necromunda on the other hand is a Warhammer skirmish re-skin. Ruleswise it's completely unrelated.

Personally, I would like to see the entire ruleset before passing any judgement. Who knows what else was intended for the game and what other influences there were apart from laserburn. There are rumours of character generators, scenario kits, rpg elements and so on. The WD material was merely the tip of the iceburg. An enduring mystery really.
 
Orlygg":1zr5o3xi said:
Zhu Bajie":1zr5o3xi said:
Orlygg":1zr5o3xi said:
Zhu Bajie":1zr5o3xi said:
Technically Confrontation was already "A Thing" as it's just a re-skinned version of Laserburn.

http://www.15mm.co.uk/products/lbr01-laserburn-rulebook

ooh, new 15mm.co.uk website...

OTOH Necromunda is based on the Warhammer engine and a completely different game.

Actually, this is not quite the case. Tony Ackland told me that Confrontation was actually a highly complex 40k RPG which he spent 6 months working on. It was the longest sustained art project that he ever did for GW. There were masses and masses of background for this RPG complete with a rules system. A decision was made at some point to switch it towards a miniatures game, most likely due to the dwindling sales of RPGs in general. Hence the quick re-skin. There were plans to sell it as a hardback book (as GW did at the time) but with Bryan selling the company the product was abandoned beyond the various taster articles seen in WD. According to legend, there is a complete copy of these wargames rules floating around the internet which includes material not previously published. This apparently comes from the manuscript handed over to employees for playtesting. Sadly, I have never seen such a document.

Whatever aborted development happened behind the scenes, Confrontation as published in WD is Laserburn. Exactly the same rules, with a bit of 40k-ish 2000AD-ish fluff stuck to it, and some great concept art. There is nothing to suggest any other development had any influence on it.

Necromunda on the other hand is a Warhammer skirmish re-skin. Ruleswise it's completely unrelated.

Personally, I would like to see the entire ruleset before passing any judgement. Who knows what else was intended for the game and what other influences there were apart from laserburn. There are rumours of character generators, scenario kits, rpg elements and so on. The WD material was merely the tip of the iceburg. An enduring mystery really.

It's quite simple really, get the Confrontation WD articles and Laserburn and compare them, see what is different. In terms of mechanics Confrontation WD and Laserburn match 99%, and the 1% difference is in the presentation, some weapons profiles which are based on Rogue Trader the drugs and gang composition. So we have 1:1 correlation so there's no need to look for some other text to explain its origins.

Whatever the unpublished document contains (perhaps Bryans original draft of Laserburn, house rules for Laserburn, or a compilation of the myriad of Laserburn supplements - I'll let you know if I ever see a copy!) nothing that wasn't already established in Laserburn made it into the WD Confrontation articles, apart from the background and concept art.

Have I mentioned it is Laserburn already? :lol:
 
Thanks for the offer Axiom, but I may have sorted out a source for the articles. :)

We'd had a few games of this when it was first published, although it seems 'clunky' nowadays we'd all come from playing 40k and WFRP, so none of it was that alien. I think I remember actually writing a letter into GW when it disappeared venting my disappointment. Not that it did any good I'm sure.

Just a crying shame that the figures I had purchased for it have been lost through various house moves.. Oh well, a bit of kit bashing should see a couple of gangs resurrected.

Cheers,
Ray.
 
Orlygg":3ksrcupc said:
According to legend, there is a complete copy of these wargames rules floating around the internet which includes material not previously published. This apparently comes from the manuscript handed over to employees for playtesting. Sadly, I have never seen such a document.

It's not a legend, it's definitely fact (at least about the manuscript, not necessarily that it's on the interwebs). I did some studio playtesting back at the time, and got given a copy, along with the BFG rules, and Talisman Oceans. It certainly contained way more info that was ever released, but it was over 20 years ago that I last read it, and so can't remember whether it was effectively laserburn or not.

And no, I don't have it anymore, sadly.
 

⏲ Please note there was roughly a 10¼ year gap between these posts ...

It's not a legend, it's definitely fact (at least about the manuscript, not necessarily that it's on the interwebs). I did some studio playtesting back at the time, and got given a copy, along with the BFG rules, and Talisman Oceans. It certainly contained way more info that was ever released, but it was over 20 years ago that I last read it, and so can't remember whether it was effectively laserburn or not.

And no, I don't have it anymore, sadly.
the rules are real i have them . was wondering if any one has tryed them
 

⚠ Please note that until the post above this thread had been inactive for about 10¼ years ...

Got the impression that they were a little… “crunchy”? Wasn’t aware that the full rule set was available anywhere outside of the previews drip fed in White Dwarf?
 
the WD articles make up about 80 pages. I don't know of any content it's really missing but I'm not an expert on such matters but pretty sure it was the same as some others around the time. They were working on something, didn't quite go to plan, released it as a 'filler' for WD, kept working on it behind the scenes (or atleast some people did) and finally came out as Necromunda. it's not really a preview in WD when you look at it all.
 
here are some pages from it . it was never released the rules was sent to playtesters
 

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