Confrontation

As many of you will know, Confrontation was the aborted fore-father of both Necromunda and Inquisitor and was published in bits in White Dwarf in '91. Coming under Bryan Ansell's tenure at GW and before the change over to 2nd Ed 40k and 4th Ed warhammer I reckon it fits neatly into the world of Oldhammer. So I'm setting up this thread to discuss Confrontation in general as well as to help pool resources and also gather ideas for a game at the next Oldhammer weekend. Just a quick word of warning, as the material is presumably still under copyright could we avoid discussing any issues that might infringe on the copyright of the published material, we don't want to be stepping on anyones legal toes!

Cheers

Whiskey
 
To be greedy and have the first two posts to myself, here's a quick list of the White Dwarf issues and the Confrontation contents,

White Dwarf 130: Introduction; background to the planet and hives
White Dwarf 131: Necromunda Gangs; background to the hive gangs
White Dwarf 132: Creating a Gang; background and rules for creating a gang including generating equipment, a stash and skills, with a short story
White Dwarf 137: Combat Rules (first half); game rules for characters, group coherency, game sequence, turns phase, actions, visibility, firing and rules for trading equipment
White Dwarf 138: Combat Rules (second half); game rules for hand-to-hand combat, hit locations, damage and injuries
White Dwarf 142: Weapons; rules for weapons
 
I've never actually broken out the rules in anger, but would love to give it a go! It would be a good excuse to finish my Bratt gang.
 
This would make an excellent open table game for the next Oldhammer Weekend wouldn't it? We could all bring a gang and get involved!
 
whiskey priest":26un76rt said:
I agree to a degree Chico, but I'm sure we can streamline the silly bits and make it run more smoothly and yes Orlygg it'd make an excellent open table game! We could end up doing a Warriors type gang meeting!
http://www.youtube.com/watch?v=bTUrWYv2vtU

My thoughts exactly. There is plenty of scope for streamlining if we chuck in some good elements of Necromunda and Rogue trader!
 
I actually playtested this at the studio in um, probably 1990. The rules published in WD were only a fraction of the playtest rules, though I think most of the background ended up getting used for Necromunda.

There was a pdf of the playtest rules knocking around somewhere. I had the paper copy they gave me, but sold it years ago.

It was a good system, I enjoyed it!
 
Nice, confrontation has that evocative vibe that's been haunting me for years. I've collected a fai load of adventurers/gangers/pirates/bounty hunters and other NPCs to build a confrontation campaign.I'll build tem/gangs once at a time so that if I get to coming at BOYL1 2014 I can offer "ready to play" gangs with strong backgrounds for players to choose from.
 
Isn't Confrontation the same rules as Laserburn rules given a 40k/2000ad/40k background? Might be interesting to pull in some of the original vibe.
 
I've heard that said before but I've never played Laserburn so I haven't got a clue. I do know that in the opening description of the game they mention that mechanic was pinched off a ww2 game that Bryan ansell had created so that may have been inspired by Laserburn. What kind if vibe were you thinking of? I'm not about to dictate that we have to stick to confrontation figs it'd be nice to see lots of old (and new) sci-fi lead on the table. I like confrontation cos it was the first time I remember the 40k world being expanded away from the battlefield and into normal human existence. It was something different to rampaging armies of orks or the mind-bending world of chaos. Normal sci-fi blokes with guns in a weird universe!
 
whiskey priest":3qj8jd84 said:
I like confrontation cos it was the first time I remember the 40k world being expanded away from the battlefield and into normal human existence. It was something different to rampaging armies of orks or the mind-bending world of chaos. Normal sci-fi blokes with guns in a weird universe!
Same here, it's the "between 2 fights" I like most when they are scavenging, looking for ammo, drugs and all sorts of stuff with very practical considerations I like. It's this kind of aspect you don't get that much in other games. The fact gangs are not balanced at all and not equipped the same way and the way it's really oriented to represnet a story which appeal.
I've hunted the eldar trader and other officials just so that my models equipped with shuriken pistols can get some ammo if they complete some silly missions for the guy :grin:.
 
whiskey priest":1myfn5eu said:
I've heard that said before but I've never played Laserburn so I haven't got a clue.

I don't have access to those mags / books at the moment, so I can't check system compatibility either. Just thought Laserburn might be useful for expanding equipment lists and house-ruling if you were thinking heading in that direction. IIRC it has drugs and cultists and all that.

Laserburn was 15mm so don't think the minis would look compatible, unless space-hobbits are your thing :)
 
Fimm McCool":m80rkkj6 said:
What's the main difference betwixt 'Munda and Confrontation? If it's not too complicated to explain!

Confrontation is a more complicated version of rogue trader
Munda is a more complicated version of 2nd edition

Thus munda is much easier and faster to play but does not have the RT feel to it being a result of the changes between the 2...

MD
 
Fimm McCool":2rv4nsul said:
What's the main difference betwixt 'Munda and Confrontation? If it's not too complicated to explain!

Necromunda uses the 2nd ed 40k rules so everything is rather strait forward (Move, shoot, charge), Confrontation is rather more Role playing and alot like Inquisitor in game play.
 
Mutantdale":3207ey83 said:
Confrontation is a more complicated version of rogue trader
Munda is a more complicated version of 2nd edition

Thus munda is much easier and faster to play but does not have the RT feel to it being a result of the changes between the 2...

MD

Chico":3207ey83 said:
Necromunda uses the 2nd ed 40k rules so everything is rather strait forward (Move, shoot, charge), Confrontation is rather more Role playing and alot like Inquisitor in game play.

Thanks! I'll have to look into this Confrontation thing, although I find the simplicity of 'Munda means I'd sooner launch into a game of that than Inquisitor, much as I love roleplay. Nothing to say you can't roleplay within a simple system mind. :grin:
 
Fimm McCool":g9vev66q said:
Nothing to say you can't roleplay within a simple system mind. :grin:
I think many confuse roleplaying with stat keeping and high granularity equipment systems where every slug is counted, and this is one of those occasions. =)

I love computer roleplaying games for their low level of role playing and their high level of micro managment and fiddlyness. I wouldn't want that in a table top game. I won't ever play Confrontation.
 
phreedh":2mgsrpm8 said:
I love computer roleplaying games for their low level of role playing and their high level of micro managment and fiddlyness. I wouldn't want that in a table top game. I won't ever play Confrontation.
You make a point here and it's not what I'd enjoy most either, but from what I see of this game, it's the fact it's not only oriented towards fight but the fact it leaves an open door to anything a human can do and which can't be summed up by stats.
There are rules for shooting and fighting and you have to count the ammo, but if you don't want to just don't (in battle there's no law and all that ^^). on another hand, this game offers a field of action whiche makes it far more interesting imho. Inquisitor is quite a cross between this one and Necromunda for the matter.

Now the last game I played dates back from 1999 so I may be looking at it with tainted glasses... :roll:
 
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