communication problems
Armies
details of the buffoonery can be found here: viewtopic.php?f=8&t=29387
the melange producers
703 points of criminal fraternity
silent partners inspectors
equipment: communicator; crack greandes; displacer field; jokaero digital needler; needler chemicals; needler antidote.
equipment: breathing filters; stasis field; stub gun.
equipment: auto-gun; stasis field.
equipment: auto-gun; infra-vision visor; smoke grenades; stasis field.
equipment: auto-cannon with targeter; full auto-senses; bio-scanner; dreadnought armour (5+ save); photon grenades; stasis field.
road-wheeler - 219 pts
equipment: ejector seats.
guards
equipment: communicator; heavy stub.
equipment: cameleoline cloak; needle gun with targeter; 1 dose stimulant; 1 dose web solvent.
equipment: auto-gun.
equipment: auto-gun.
equipment: auto-gun with targeter; 1 dose web solvent.
equipment: twin auto-pistols; 1 dose stumm antidote.
equipment: auto-gun; 1 dose stimulant.
equipment: flak armour; heavy stub with targter; 1 dose stumm antidote; 1 dose web solvent.
equipment: grenade launcher with meltabombs; 1 dose stimulant; stub gun; 1 dose web solvent.
equipment: auto-gun.
road wheeler - 113 pts
equipment: auto-drive.
Battlefield
the table is approximately 5’ x 7’.
the storage facility / processing plant is in the centre of the table surrounded by residential and commercial buildings. patches of vegetation and appropriate scatter terrain fill the rest of the table quite densely, breaking up lines of fire and providing cover.
Deployment
the buffoonery can set up within 6” of the middle of any table edge they choose. they start the game as a single group.
heisenberg is a separate unit to the rest of the silent partners. the guards form their own, single unit. all units must seek to form up once the game begins, but can then be split as usual.
both road wheelers are parked adjacent to the storage facility / processing plant.
viper joe, little mario, gazza and connie harris start the game inside the storage facility / processing plant.
the other silent partners inspectors (including heisenberg) set up within 2” of their road wheeler.
up to four guards can begin the game on the roof. the rest are located inside or within 4” of the storage facility / processing plant.
Special Rules
the storage facility has been converted to a single large internal space, so figures inside the building can exit by any door. there is internal access to the roof.
all buildings are T8, D3, and each side constitutes a section, most have internal access to their roofs. defending troops can fire out of windows; attacking troops in base contact can also fire in through a window. most doors are locked and are T6, D3.
wire fences are T3, D3.
barricades are T8, D10.
models may attempt to hot-wire other vehicles on the board; assume they have the profile of a city car but with whatever capacity seems appropriate to the model. in order to hot-wire the vehicle a figure must sit in the driver’s seat doing nothing else for 1 turn, at the start of the next turn they may make an Int test, and if successful drive the vehicle as normal. one test may be made in turn although a roll of double 6 will result in the vehicle being permanently immobilised.
Victory Conditions
buffoonery
+5 mcGuffin retrieved
+3 heisenberg taken out of action
+1 each other melange producer taken out of action
+2 each melange producer vehicle taken out of action
+1 each vehicle taken off the table
-3 each jokaero taken out of action
Melange Producers
+2 jokaero 1, 2, 3 or 15 taken out of action
+1 each other juokaero taken out of action
-3 viper joe or heisenberg taken out of action
-2 each other silent partners operative taken out of action
-1 silent partners vehicle damaged
-3 silent partners vehicle destroyed or stolen.
-1 each guard taken out of action
-1 guard vehicle destroyed or stolen.
one of the many silent partners' melange processing plants is in a disused storage facility in a suburb of spanglish town. these plants are run by local operatives from low ranking street gangs owing fealty to the silent partners.
the st. thomas buffoonery have discovered, through means only known to themselves, that the facility contains a component vital to their most recent engineering project, and have come to requisition it. their timing is unfortunate as it coincides with an unannounced audit of the plant by a small team of core silent partners operatives.
the st. thomas buffoonery have discovered, through means only known to themselves, that the facility contains a component vital to their most recent engineering project, and have come to requisition it. their timing is unfortunate as it coincides with an unannounced audit of the plant by a small team of core silent partners operatives.
Armies
details of the buffoonery can be found here: viewtopic.php?f=8&t=29387
the melange producers
703 points of criminal fraternity
silent partners inspectors
M | WS | BS | S | T | W | I | A | Ld | Int | Cl | WP | PV | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
viper joe marciano | 4 | 5 | 4 | 3 | 3 | 1 | 4 | 1 | 7 | 7 | 7 | 7 | 21 |
equipment: communicator; crack greandes; displacer field; jokaero digital needler; needler chemicals; needler antidote.
M | WS | BS | S | T | W | I | A | Ld | Int | Cl | WP | PV | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
little mario | 4 | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 7 | 7 | 7 | 7 | 31 |
equipment: breathing filters; stasis field; stub gun.
M | WS | BS | S | T | W | I | A | Ld | Int | Cl | WP | PV | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
gelsomina figura | 4 | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 7 | 7 | 7 | 7 | 31 |
equipment: auto-gun; stasis field.
M | WS | BS | S | T | W | I | A | Ld | Int | Cl | WP | PV | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
bruno veno | 4 | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 7 | 7 | 7 | 7 | 33 |
equipment: auto-gun; infra-vision visor; smoke grenades; stasis field.
M | WS | BS | S | T | W | I | A | Ld | Int | Cl | WP | PV | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
heisenburg | 10 | 5 | 9 | 3 | 7 | 3 | 9 | 3 | 7 | 7 | 7 | 7 | 127 |
equipment: auto-cannon with targeter; full auto-senses; bio-scanner; dreadnought armour (5+ save); photon grenades; stasis field.
road-wheeler - 219 pts
equipment: ejector seats.
guards
M | WS | BS | S | T | W | I | A | Ld | Int | Cl | WP | PV | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
gazza | 4 | 3 | 3 | 3 | 3 | 1 | 3 | 2 | 7 | 7 | 7 | 8 | 20 |
equipment: communicator; heavy stub.
M | WS | BS | S | T | W | I | A | Ld | Int | Cl | WP | PV | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
spog | 4 | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 7 | 7 | 7 | 7 | 12 |
equipment: cameleoline cloak; needle gun with targeter; 1 dose stimulant; 1 dose web solvent.
M | WS | BS | S | T | W | I | A | Ld | Int | Cl | WP | PV | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
karenj | 4 | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 7 | 7 | 7 | 7 | 6 |
equipment: auto-gun.
M | WS | BS | S | T | W | I | A | Ld | Int | Cl | WP | PV | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
nancy | 4 | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 7 | 7 | 7 | 7 | 6 |
equipment: auto-gun.
M | WS | BS | S | T | W | I | A | Ld | Int | Cl | WP | PV | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
crombie | 4 | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 7 | 7 | 7 | 7 | 12 |
equipment: auto-gun with targeter; 1 dose web solvent.
M | WS | BS | S | T | W | I | A | Ld | Int | Cl | WP | PV | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
connie harris | 4 | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 7 | 7 | 7 | 7 | 8 |
equipment: twin auto-pistols; 1 dose stumm antidote.
M | WS | BS | S | T | W | I | A | Ld | Int | Cl | WP | PV | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
jammy | 4 | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 7 | 7 | 7 | 7 | 7 |
equipment: auto-gun; 1 dose stimulant.
M | WS | BS | S | T | W | I | A | Ld | Int | Cl | WP | PV | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
yossa | 4 | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 7 | 7 | 7 | 7 | 24 |
equipment: flak armour; heavy stub with targter; 1 dose stumm antidote; 1 dose web solvent.
M | WS | BS | S | T | W | I | A | Ld | Int | Cl | WP | PV | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
pricey | 4 | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 7 | 7 | 7 | 7 | 27 |
equipment: grenade launcher with meltabombs; 1 dose stimulant; stub gun; 1 dose web solvent.
M | WS | BS | S | T | W | I | A | Ld | Int | Cl | WP | PV | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
rachel | 4 | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 7 | 7 | 7 | 7 | 6 |
equipment: auto-gun.
road wheeler - 113 pts
equipment: auto-drive.
Battlefield
the table is approximately 5’ x 7’.
the storage facility / processing plant is in the centre of the table surrounded by residential and commercial buildings. patches of vegetation and appropriate scatter terrain fill the rest of the table quite densely, breaking up lines of fire and providing cover.
Deployment
the buffoonery can set up within 6” of the middle of any table edge they choose. they start the game as a single group.
heisenberg is a separate unit to the rest of the silent partners. the guards form their own, single unit. all units must seek to form up once the game begins, but can then be split as usual.
both road wheelers are parked adjacent to the storage facility / processing plant.
viper joe, little mario, gazza and connie harris start the game inside the storage facility / processing plant.
the other silent partners inspectors (including heisenberg) set up within 2” of their road wheeler.
up to four guards can begin the game on the roof. the rest are located inside or within 4” of the storage facility / processing plant.
Special Rules
the storage facility has been converted to a single large internal space, so figures inside the building can exit by any door. there is internal access to the roof.
all buildings are T8, D3, and each side constitutes a section, most have internal access to their roofs. defending troops can fire out of windows; attacking troops in base contact can also fire in through a window. most doors are locked and are T6, D3.
wire fences are T3, D3.
barricades are T8, D10.
models may attempt to hot-wire other vehicles on the board; assume they have the profile of a city car but with whatever capacity seems appropriate to the model. in order to hot-wire the vehicle a figure must sit in the driver’s seat doing nothing else for 1 turn, at the start of the next turn they may make an Int test, and if successful drive the vehicle as normal. one test may be made in turn although a roll of double 6 will result in the vehicle being permanently immobilised.
Victory Conditions
buffoonery
+5 mcGuffin retrieved
+3 heisenberg taken out of action
+1 each other melange producer taken out of action
+2 each melange producer vehicle taken out of action
+1 each vehicle taken off the table
-3 each jokaero taken out of action
Melange Producers
+2 jokaero 1, 2, 3 or 15 taken out of action
+1 each other juokaero taken out of action
-3 viper joe or heisenberg taken out of action
-2 each other silent partners operative taken out of action
-1 silent partners vehicle damaged
-3 silent partners vehicle destroyed or stolen.
-1 each guard taken out of action
-1 guard vehicle destroyed or stolen.