Chaos Marauder warband

I loved playing Realm of Chaos. Always rolling up your hero and his followers. I never did have enough models for mercenaries, thugs or marauders though, so when I saw the most recent GW boxed set and had a spare $50 I succumbed.

The most I had up till now were the chaos archers from Battlemasters, most of them missing their mohawks which I always stole for my Necromunda gang. I found 6 more unpainted ones and finally decided to change a few heads and give them some leaders. While I was at it I found the Chaos Sorcerer from HeroQuest and seeing as I already have another of those painted already, I decided to cut the skull off and sculpt in a human face with greestuff and a beard from a spare head.

I am having great fun with them, even though the flash and moulding is horrible and the arms require a wheelbarrow of greenstuff to fill. Of course, I couldn't help but convert a few and add some stuff here and there, but the undercoat is on and the fleshtones and inking have begun. Shields and cloaks have been put aside till later.
 

Attachments

  • marauders_wip.jpg
    marauders_wip.jpg
    159.6 KB · Views: 1,880
Yeah, I'll post as I go, and point out he conversions specifically.

The sorcerer ended up with a much larger nose than I had planned, but I kinda liked it so I kept it.
 
He is front and centre. I stole his head from a mounted knight.... or was it one of those dwarfs I only had heads for...

Still not sure if I'll do him in yellow...
 
Too many - and I reached a stagnation point.

Not pleased with the way the skin tones went all dusty and shite and began to peel or crackle. The heads are sticking out way too much and look freakin' pony.

Converted one into a chaos centaur. Broke the standard so maybe I'll do a different one.

Will have to take stock - reconsider.

Turning my attention now to the 8 Battlemaster archers with a modded head guy from the Marauders set to be the leader.

Yes... I'll finish off that unit first.
 
The Sorcerer now done.

Background story on this guy will be that he was facially disfigured and therefore put a lot of effort into his body. Still unpopular, he began to get old. In an attic of an abandoned house he found a rusted old helmet, a warpstone amulet, and a dusty tome. The tome contained the mechanations of Nurgle and the preachings of decay. Fearing his inevitable demise, he became the head priest of a Nurgle cult and used the tome to summon familiars and to transcribe foul magics.

He will be the spellcaster in the Marauder Warband.
 

Attachments

  • sorc3.jpg
    sorc3.jpg
    129 KB · Views: 1,618
  • Sorc.JPG
    Sorc.JPG
    110.7 KB · Views: 1,618
  • sorc2.jpg
    sorc2.jpg
    123.7 KB · Views: 1,618
It was way more difficult than I thought it would be.

Had a load of trouble actually carving the skull off the head without wrecking the helmet.

Then I went through a human head, slicing it ever finer until it was so thin it fell to bits apart from the beard.

I used a tiny bit of greenstuff but also had terrible trouble getting it to do what I wanted. I finally settled on the big nose look, but by the time I went to undercoat it, the greenstuff had sagged a little. I just tried to paint it best I could,but now he has a disfigurement backstory, so I guess he is all good. Some of the faces on the Battlemaster archers are really bad too, as they are halved my the mould lines, so I'm not too concerned.

The bit I got chuffed about is that I bought a few Nurglings recently and one of them was sorta in the same pose - so he made a superb familiar.
 
Back
Top