There's actually a further layer to the game's history. I playtested the 'original' BFG in about 1990, prior to SpaceFleet being released, when I was working at GW.
The rules were incredibly complex, and involved lateral thrust, and protractors(!), from memory. I helped run a demo game of it at the Nottingham store. The version released in 1999 bore little to no relation to the original.
It would be funny if three people actually received a printout of rules XD .I do wonder if any of the issues after 120 did make a comment about the fact that 'Battlefleet Gothic' was even announced as a prize, yet it was 2 years before it finally came out and had a name change by that point..
Andy Chambers said:And Hal was actually working on his spaceships in 40K game, which was called Battlefleet Gothic even back then.
Robin Dews said:Yes, I also remember playing that with him. He was working with some kind of vector movement mechanic, on a grid, so the ships kept sliding around with mass and momentum.
Andy Chambers said:That's right, yeah. But sadly, it didn't play very well....
Robin Dews said:I seem to remember that the ships kept flying off the end of the table because they had too much momentum to be able to turn.
Andy Chambers said:And that's the problem you always get with vector mechanics.
So just like I thought basing on that comment in leadplague blog.As a last little back on trackaddendum there was a bit in Talking Miniatures in the Andy Chambers interview that mentioned the early unreleased version (but not necessarily the one advertised which would seem to be Space Fleet, by another name). Anyhow here is the section for reference:
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