Random Idiot Battle Report – MSAN #1

Blog: Random Idiot: Gaming Stuff from some random idiot
Owner: ManicMan
Author: Manic Man
Post: Battle Report – MSAN #1


For the 2024 Christmas Season, Oakbound released there first Advent calendar, ‘Mount Silence at Night’. This calendar came with a complete metal miniatures game over 24 days, timed so you had enough components to play a new mission each Saturday and Sunday, either solo-play or multi-player. This year, the boxed game ‘Thunder under Mount Silence’ comes out. Think of the Calendar as the preview, while a full game in it’s own right. Set in there game system of ‘The Woods’, this uses a ‘lite’ dungeon crawler (The game system has various modes for Solo-lite, RPG, Skirmish (standard one played) and Army.

Anyway.. This is from my battle report going through the calendar’s 7 Missions. The First mission is ‘First-Confrontation’. This was played about mid February 2025.

IMG_20250218_125010.jpg


The goal of this mission is to get from your starting location to the bottom left corner and exit, but to make matters harder, a growing mass of goblins are on the move.

David (the gnome) was on his patrol route as normal when he heard the goblins nearby. Being a complete idiot that he is, he decided to go and investigate it alone with the idea that if it was too much, he could just lock the door behind him.

This was very much a mistake as, though they were moving slowly (cause I forgot at first there agility of 2 give them 2 squares of movement per move action), the goblins were moving at a steady pace and got to the door before he did with Gobbo Numba 1 already through the door. While this stopped David from being able to lock that door, it also stopped the others from moving past him. This was good as it limited the amount of gobbos that could attack him at once, but also create a problem. It didn’t take me too long to remember the goblins movement but it didn’t matter at this point as the battle started.

IMG_20250218_132247.jpg


David knew that his stamina and agility only gave him 5 squares to move at a time, which would wipe out any stamina to defend with and the goblins have a stamina of 4, but there agility of 2 gives them 10 squares. Outrunning them isn’t really gonna help him, He just had to take out the first gobbo and lock that reinforced door.

quite a few turns passed with the Goblin going all out, while David tried to keep some stamina back for defence, and this worked out as he was able to stand his ground without too many hits getting through, while beating the hell out of the little green bouncy ball, and in the end, He knocked out Numba 1.

IMG_20250218_133013.jpg


He was then able to move towards the door, lock it and start his escape.

IMG_20250218_133252.jpg


however, his happiness was short lived as Numba 2 was already and waiting next to the now locked door, and attacked it with the full might of his axe.. rolling a total of 19.. with a 12 being all that was needed to smash that door. Oh well, there goes the door, and Numba 3 was able to move passed his mate and take a swing at David. David only had his base defence of 3 dice but was able to stand up to the goblin, who was only able to kick him up the arse and jolt him forward one, which ultimately helped him in the right direction.

IMG_20250218_133830.jpg


now David was just gonna leg it regardless of the fact he couldn’t outrun them. With his higher defence, he made sure to keep atleast 1 stamina behind after each movement to help defend and the Goblins helped him with some more kicks, knocking him forward, but also got in a few hits.

In the end, David was able to escape through the exit, with 3 goblins on his tail and 2 endurance points left.

NOTES: I put doors on there side to show they were opened as this seamed the easiest option for now, and removed the door (but left the base) for a door that was smashed. Aside from forgetting the movement for the goblins being 2 at the start, I believe I made one other mistake. When the goblins were 1 space away from a wall in front of them, I moved only 1 (as this does make sense with the ‘move directly ahead’. However, I forgot to roll a dice to use an action to turn once it got there, and they just moved in the correct direction with the next movement. As this was mostly 90 degree movements, It was no real issue but maybe they would have moved a bit slower if they had to use a point to try to figure out what direction to go. I also completely screwed up the Gnomes defence dice for the second half of the game where he was running. As he was running away, he shouldn’t have been able to defend himself since he couldn’t see the goblin behind him.

I think they were the only issues. I’ll either reply this mission and get the perception right (not being able to see goblins behind him) and their movement right, Or just move on to the second mission.

UPDATE: This was first posted back in Feb 2025 on the oldhammer forum, and I didn’t technically get the Perception wrong, as when you move you can end up facing whatever direction you like. Turning around on the spot (which would be useful when attacked by a few in a small space) does take a point of stamina but you kinda get a free turning when you move. However, I did get the goblin movement wrong at the start of course. I then decided to move onto the second mission as he did survive and complete the required goal, it’s just the goblins were too dumb to notice they could have moved faster.


Continue reading over on Random Idiot
 

Please note that any comments you post here about this news feed article may not be seen or ready by the owner of the blog from which the article came.

Please consider visiting the blog itself and commenting there as well to give the author your feedback.

Back
Top