Advanced Heroquest in 40k

LIke the title suggests, I'd like to try some dungeoneering in the grim darkness of the far future.
I've looke dfor some AHQ mods for 40k but haven't found any. Being a total n00b as far as AHQ is concerned I'd have welcomed any good tip.

The idea is to play a bunc of classic RT heroes (ROgue trader, merc/pirate, psyker, squat, eldar, whatever) to roam underhive sewers, abandonned bunkers and the like and having them fight astral hounds, ambulls and space orks in the process.

What do you say ?
 
I think it is an excellent plan. As it happens I'm running a sort of freeform thing via email using the Advanced Space Crusade exploration system. Actually ASC might be a better fit for the job at least for moving, shooting, etc.

My gallant band are directing their space marines deep into the bowels of a space hulk.

Regards,

The Vole



Asslessman":2xauxmd8 said:
LIke the title suggests, I'd like to try some dungeoneering in the grim darkness of the far future.
I've looke dfor some AHQ mods for 40k but haven't found any. Being a total n00b as far as AHQ is concerned I'd have welcomed any good tip.

The idea is to play a bunc of classic RT heroes (ROgue trader, merc/pirate, psyker, squat, eldar, whatever) to roam underhive sewers, abandonned bunkers and the like and having them fight astral hounds, ambulls and space orks in the process.

What do you say ?
 
I considered ASC as well but I lked the fact that AHQ lets you taylor characters as yo uwish as the characteristics are close to the traditionnal WH ones and it offers more variety, at least with the relatively minor intel I could gather.
 
Asslessman":1xgowh7k said:
I considered ASC as well but I lked the fact that AHQ lets you taylor characters as yo uwish as the characteristics are close to the traditionnal WH ones and it offers more variety, at least with the relatively minor intel I could gather.

ASC I think would allow you to use more models. What do you intend using for a board?
 
Something very similar to AHQ but in a sci-fi setting, I thought about using ASC tiles actually or any generic I could find.
 
I always think that that dungeon crawl style game makes more sense as a shootem up than with close combat, because it introduces more serious decision making.

With fantasy, it easily can become a case of move into room, kill mosters, move into next room. But with a space hulk type game you need to set up lines of covering fire etc.
A game I like a lot is Cogs of War. There you have action cards which also double up as health counters, so the more actions you make, the weaker your health and the more you get shot up, the fewer options for action you will have etc. Very nice system.
 
Asslessman":3jg3s4ed said:
Sounds intersting indeed !

Realistically the ork and gretchin stats can be used as is. There are stats for common or garden humans. I think the tricky bit is going to be weapons, armour and skills. You will need to distinguish between the astropath and the marine mechanically that sort of things.

It might be an idea to take the stats from the weapons compendium and use something that is stated in both it and AHQ, I would advise the crossbow. Then rate weapons by how much they differ from that baseline.

Just a thought.
 
Sounds like a fun project.

I think you won't have too much trouble to get to a solid alpha-phase.
Balancing will be the more difficult step.

For weapons you should start to extend the fumble and critical columns also to the missile weapons.
This will give you some variance to tinker with.
You can throw in weapon or weapon type specific fumbles or criticals to make the guns behave according to the fluff.
Plasma guns that "get hot", Bolt guns with their explosive rounds, the relieable lasgun etc.
And don't forget to glean from space hulk...I think you will manage.

On templates:
I think you will have to take a look at the templates as well. Templates do not interact well with grids. At least thats what I remember.
Personally I never was a fan of circular templates for flame throwers and I was happy when the tear drop shape was introduced-but for grids this is even worse.
Take a look at Space Hulk 2nd rules. This might be a useful variant (or probably Battle Masters rules for the mighty cannon if it should be more random).
 
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