runequester
Vassal
Figured this might be of interest to you lot. I am working on a set of scifi wargame rules that will play in the style of Necromunda/Laserburn/a bit of the Rogue Trader warband experience. Think Traveller and Firefly in flavour.
Essentially the player has a band of adventurers and will get into various encounters and gun battles with the locals, while trying to find loot and earn a few bucks. Characters will carry over from mission to mission, missions and enemies will largely be randomly generated and the whole thing will run in a very narrative manner.
Players with piles of old Rogue Trader, Confrontation and Necromunda figures should find it pretty easy to populate their gaming tables.
The system is one I created (same I used for my WW2 skirmish rules) and plays wicked fast. Last night, me and a friend ran through two games in maybe 2 hours, including setting up terrain and doing all the campaign steps for random events, experience and so forth.
It'll be a while yet before it's ready but I'd figure it's about 33% done at this rate. Just wanted to give you guys a heads up
Essentially the player has a band of adventurers and will get into various encounters and gun battles with the locals, while trying to find loot and earn a few bucks. Characters will carry over from mission to mission, missions and enemies will largely be randomly generated and the whole thing will run in a very narrative manner.
Players with piles of old Rogue Trader, Confrontation and Necromunda figures should find it pretty easy to populate their gaming tables.
The system is one I created (same I used for my WW2 skirmish rules) and plays wicked fast. Last night, me and a friend ran through two games in maybe 2 hours, including setting up terrain and doing all the campaign steps for random events, experience and so forth.
It'll be a while yet before it's ready but I'd figure it's about 33% done at this rate. Just wanted to give you guys a heads up
