Zhu Bajie
Member
Some more WIP for the Battle at the Farm, focusing on the Crimson Fists & Space Orks
The terrain can be seen here: Bultha's Rise, but seeing the models might help explain the terrain a bit!
Each piece contains a letter, designating the troop type, and a number, designating the squad or unit number. Commanders, or characters "C" are obviously independant characters, so in their case the numeral is just an identifier. The small arrow shows the direction facing, and the 'bar' is the firing arc.
This is the complete force for the Crimson Fists detatchment in the Battle of the Farm.
In the heat of the action, a Crimson Fist punches a Space Ork in the face. With a fist. This also highlights the use of colour to indicate which force the peice belongs to.
Overall I'm eschewing the usual wargaming tabletop look, to go for a user-interface of a space-combat command centre feel, a sort of 3D/2D cyberpunkish holographic-projection system. Heavily influenced by the explanatory diagrams in Rogue Trader (I'm using the same shapes and typography). Perhaps something you might see in an mid 80s scifi b-movie to show the high-tech military command satellite. At least that's the idea!
The terrain can be seen here: Bultha's Rise, but seeing the models might help explain the terrain a bit!
Each piece contains a letter, designating the troop type, and a number, designating the squad or unit number. Commanders, or characters "C" are obviously independant characters, so in their case the numeral is just an identifier. The small arrow shows the direction facing, and the 'bar' is the firing arc.
This is the complete force for the Crimson Fists detatchment in the Battle of the Farm.
In the heat of the action, a Crimson Fist punches a Space Ork in the face. With a fist. This also highlights the use of colour to indicate which force the peice belongs to.
Overall I'm eschewing the usual wargaming tabletop look, to go for a user-interface of a space-combat command centre feel, a sort of 3D/2D cyberpunkish holographic-projection system. Heavily influenced by the explanatory diagrams in Rogue Trader (I'm using the same shapes and typography). Perhaps something you might see in an mid 80s scifi b-movie to show the high-tech military command satellite. At least that's the idea!