Verlox
Serf
So I've run across a bit of a snag in the 3rd edition rules, and one that is causing a bit of an uproar in my group. In the weapons section, hand weapons when used mounted against normal sized enemies give a +1 to hit. Everyone likes this. The problem arises when magic weapons are introduced.
So the uproar in my group is due to a rules argument brought in by a new player. Most of us insist that most magic weapons are also hand weapons, and thus get the additional +1 to hit when mounted in addition to their magical effects. This extends also to other weapons, as in we allow magic two handed weapons that give the extra strength, in addition to bought magical effects.
If we had a good majority this wouldn't be a problem, but a sizable minority wants to adhere to "magical effects supersede and replace the effects of mundane weapons" and they also don't want magic weapons other than one handed weapons. The buggers. They feel it gives mounted characters potentially too much power.
So i come to you, oldhammer grognards, to lead my group to the path of truth and fun.
So the uproar in my group is due to a rules argument brought in by a new player. Most of us insist that most magic weapons are also hand weapons, and thus get the additional +1 to hit when mounted in addition to their magical effects. This extends also to other weapons, as in we allow magic two handed weapons that give the extra strength, in addition to bought magical effects.
If we had a good majority this wouldn't be a problem, but a sizable minority wants to adhere to "magical effects supersede and replace the effects of mundane weapons" and they also don't want magic weapons other than one handed weapons. The buggers. They feel it gives mounted characters potentially too much power.
So i come to you, oldhammer grognards, to lead my group to the path of truth and fun.